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Pachter: 301K Feb. Sales for  Zumba Fitness , Less Than 75K for  De Blob 2
Pachter: 301K Feb. Sales for Zumba Fitness, Less Than 75K for De Blob 2
March 14, 2011 | By Kyle Orland

March 14, 2011 | By Kyle Orland
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A detailed analysis of NPD's February sales numbers from Wedbush Morgan analyst Michael Pachter reveals estimated new U.S. retail software sales for many highly visible titles.

Majesco's Zumba Fitness sold 301,000 units in its sixth place sales finish for the month, according to Pachter. This comes after the title reportedly sold "over 300,000" units in January and shipped 500,000 units to retailers in its first two months on sale.

Sales of EA's Dead Space 2 were down 31 percent from January to February, Pachter said, which puts the title somewhere around 305,000 units for February when combined with a Piper Jaffray report of 411,000 January sales.

Tenth-place February sales finisher Mario Sports Mix sold roughly 200,000 units in its debut month, Pachter said, while DS re-release Dragon Quest VI sold roughly 50,000 for the month.

A few high profile THQ products performed well below expectations in February, Pachter said. Sales of the uDraw tablet were "about flat" from January's levels, which a Piper Jaffray analyst has put at around 26,000 units. The multi-platform sequel to De Blob 2, meanwhile, sold "well below" Pachter's 75,000 unit estimate in February, he said.

Pachter's breakdown of top single-system software sales showed Marvel vs. Capcom 3 beating Call of Duty: Black Ops atop the PS3's chart, while the reverse was true on the Xbox 360. Killzone 3 took third place on the PS3, while Bulletstorm took third place on the Xbox 360, Pachter said.

Three legacy Mario title topped Nintendo DS sales in February, Pachter said: New Super Mario Bros., Mario Kart DS, and Mario Vs. Donkey Kong: Mini-Land Mayhem, in that order.


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Comments


Leon T
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The first De Blob didn't fail at all though. THQ killed De Blob 2 by putting it on more consoles imo. Wii owners naturally felt that they would just be buying a lesser game since the HD game had more features. HD owners would rather wait for the price to drop on the game before buying it.



Just my guess though. The low sales could be that no one wanted the game at all.

Joe McGinn
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Good guess Leon. I think that's exactly the psychology. The other problem with multi-platform is it really does lower game quality. You can't make a great Wii-controller game (because it has to work with nextgen gamepads) and you can't make a great PS3/360 game because it has to run on the Wii. Worst of both worlds.

Scott Mullins
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@TheWon Jodecideion:

I actually have some data that may give a slight reflection of the reception of the HD version of de Blob 2, compared to the Wii version, I'll try to get it together after Wednesday...

Jamie Mann
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I suspect the biggest problem for dB2 is that it simply wasn't that heavily marketed. The first I knew of it was when it popped up on Wikipedia's release schedule for the Xbox 360.



It may have also suffered from a relatively high retail price - the Xbox 360/PS3 versions had an RRP of 40 in the UK, while the Wii version cost 30. Though from what I can see, it looks to have been heavily discounted very quickly; it's now 25 on all three consoles.



Which is reasonable enough for the X360 and PS3, but is still on the high end for the Wii - looking at the game.co.uk website, the average retail price in their bestsellers list is somewhere around 20:

http://www.game.co.uk/Default.aspx/Games/Wii/_/N-1z13fvfZ1z13mmuZ
1z13f8z?Nk=none

Russell Carroll
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I have the original and always start each new level with good feelings. I always end each level ~45 minutes later in frustration. There is so much good and so much bad in the game it's really easy to love it one second and hate it the next. That's not a ringing endorsement, and it doesn't make me want to run out and buy the sequel ;).



I took an interest in their being a sequel, but can't bring myself to really get interested in it based on my experience. Add to that the fact that within 18 months DB2 will be purchasable for $10, and it's easy to be apathetic. I'll wait a year and see if my interest is piqued enough by a bargain price to pick the game up.

David Hughes
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This would put total sales figures for Zumba Fitness at 1.1 million by my estimations:



http://www.huliq.com/10177/zumba-fitness-sales-figures-stand-11-m
illion-date

Juan Mendosa
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The problems with DeBlob2 are:

1. Camera sux, BIG TIME!!! ... why all platformers can't get a decent camera handling and response

2. Constant tutorials in the first 40 min of the game are killing the pace

3. The zoom in/zoom out on almost every action WILL ( not can or could ) make you sick ! I bet everybody playing the game almost fainted after 30 min


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