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Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

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  GDC Vault Debuts 'Classic Postmortem' Videos, GDC 2011 Lectures
by Staff [Console/PC, GDC, Art, Design, Business]
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March 22, 2011
 
GDC Vault Debuts 'Classic Postmortem' Videos, GDC 2011 Lectures
The GDC Vault service has debuted both free and subscriber-only video, audio and slides from this month's 25th Game Developers Conference in San Francisco, including free Doom, Populous and Out Of This/Another World postmortem videos.

Following the conclusion of the record 19,000-person game creation conference, the classic game postmortem series is now available in GDC 2011's 'free recordings' section, alongside free sponsored video lectures and slides.

Some of the many highlights of the hour-long set of 11 postmortem lectures by seminal game industry figures include Eric Chahi's standing-ovation talk on the making of Out Of This World/Another World, as well as John Romero and Tom Hall on the creation of id Software's Doom and Will Wright discussing the crafting of Raid On Bungeling Bay, whose editor inspired his work on SimCity.

With Ron Gilbert talking Maniac Mansion, Peter Molyneux examining the making of Populous, and Toru Iwatani on the creation of Pac-Man (pictured) - with English and Japanese audio versions - the postmortems are rounded out by other free videos on the making of Elite, Marble Madness, Bejeweled, Pitfall! and Prince Of Persia by their renowned creators.

Also now available is free video of Satoru Iwata's GDC 2011 keynote, named 'Video Games Turn 25: A Historical Perspective and Vision For The Future', as well as nearly 30 specially video-recorded sponsor videos from major companies like Google, PayPal, Intel, Nvidia, Digital River and more.

These free video talks, which include high-quality panels about monetization, rendering, 3D stereoscopy and other subjects, are all freely available after filling in a brief registration form. GDC organizers have also made available over 150 slides from GDC 2011 presenters, including many of the biggest talks.

This new free content debuts alongside an update making available over 300 synced lecture videos from GDC 2011 for subscribers at the GDC Vault website. Full GDC Vault access is available to GDC 2011 All-Access Pass holders, speakers, and All-Access Pass buyers to other GDC events for the rest of 2011, and subscribers having issues accessing content should contact GDC Vault admins now.

Individual Vault subscriptions not tied to All-Access passes have recently launched in a limited-edition Beta invite process -- those interested in signing up to be invited in on a first come, first served basis should sign up on the GDC Vault website.

In addition, game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via viewing an online demonstration.

GDC organizers are also committed to making more archival content free for all during 2011, following a successful 'GDC 25 Chronicles' digitization project. GDC historian Jason Scott has been retained for the rest of 2011 to continue digitizing the extensive Game Developers Conference archives, and newly available free recordings including Ian Bogost on Cow Clicker from GDC Online 2010 and Jason VandenBerghe on the making of Red Steel 2 from GDC Europe 2010.
 
   
 
Comments

Glenn Storm
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woot!

Now I can catch up on what I missed. :) Thanks for the quick turn-around, folks!

Bryson Whiteman
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I love you guys! :)


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