In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating Shadow Tactics and gives a detailed overview of the game's production.
Wagner discusses how the team designed the characters and levels for Shadow Tactics and explained what their goals were for the story, and how they tried to pace the whole game out.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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