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April 19, 2019
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Get a job: Game Mechanic Studios is hiring a Community Manager  
by Staff [03.28.19]
The team is looking for someone to lead communications (PR, Social, Community) activities as pertaining to Game Mechanic Studios and its products.
Business/Marketing, Recruitment

Don't Miss: Streamlining how players deal with death in games 23
by Staff [03.28.19]
Designer Dan Andrei Carp explores different ways that developers have made death less painful for the player across a wide range of games, as a Game Over screen "only serves to add insult to injury."
Design

Risk of Rain 2 is running a buy-one-get-one free launch promo 1
by Alissa Mcaloon [03.28.19]
The 3D followup to the 2013 release Risk of Rain is running a limited time promotion to get more eyes on the game and encourage players to team up in its co-op mode.
Console/PC, Social/Online, Indie

Players' Lounge raises $3M for a wager-based, competitive video game platform  
by Alissa McAloon [03.28.19]
It's a hefty investment into a business based around competitive games, and one that has drawn the attention and funds of tech investors and celebrities like Drake.
Social/Online

Xsolla introduces new funding opportunity for indie developers  
by Staff [03.28.19]
Xsolla has announced a new funding opportunity for indie developers with the launch of their investment club, Xsolla Funding Club (XFC). 
Console/PC, Business/Marketing

Minecraft update removes mentions of creator Notch from splash screens 2
by Chris Kerr [03.28.19]
Minecraft custodians Microsoft have removed some mentions of controversial creator Markus "Notch" Persson from the game with a new snapshot update.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony veteran Kaz Hirai has left the company after 35 years  
by Chris Kerr [03.28.19]
"I have decided to depart from Sony, which has been a part of my life for the past 35 years. I would like to extend my warmest gratitude to all our employees and stakeholders who have supported me."
Console/PC, Business/Marketing

Blog: 20 Years of retention in EverQuest 3
by Chris Kerr [03.28.19]
Ever wonder how EverQuest has stuck around for the last 20 years? This article shares insight into the game's ability to retain players decade after decade.
Production, Business/Marketing

Xenoblade developer Monolith Soft staffing up for Zelda project  
by Chris Kerr [03.28.19]
Xenoblade developer Monolith Soft is hiring developers to work on another entry in The Legend of Zelda series. 
Console/PC, Production, Business/Marketing

Wash your game's windows: An argument for clean mechanics 3
by Gamasutra Community [03.28.19]
Independent game dev Lars Doucet (Defender's Quest) says: "Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Systemic AI design in Just Cause 3  
by Staff [03.27.19]
In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods the studio used to develop a robust AI system that was flexible for level designers.
Console/PC, Programming, Design, Video

GameStop moving into esports with new events venue  
by Emma Kidwell [03.27.19]
GameStop has announced its partnership with esports organization Complexity Gaming to open up the GameStop Performance Center in Frisco, Texas.
Console/PC, Social/Online, Business/Marketing

Get a job: The Behemoth is looking for a Marketing Strategist  
by Staff [03.27.19]
The Behemoth is looking for an experienced person who can help develop and coordinate all of its marketing-related initiatives.
Business/Marketing, Recruitment

Niantic announces second Pokémon GO Earth Day event  
by Emma Kidwell [03.27.19]
Niantic is hosting its second annual Pokémon GO Earth Day clean up event on April 22nd in partnership with Playmob. 
Smartphone/Tablet, Business/Marketing

EA closes Japan and Russia offices amid mass layoffs  
by Alissa McAloon [03.27.19]
That original statement yesterday mentioned that the company was "ramping down our current presence in Japan and Russia," but no flat-out closures were mentioned. 
Business/Marketing

GDC 2019, as told through livetweets  
by Bryant Francis [03.27.19]
Here are some high-quality livetweets of GDC 2019 that may help you learn more about the game-making process.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Don't Miss: The Heartbeat Symposium - Exploring love, sex, and intimacy in games  
by Staff [03.27.19]
The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games.
Indie, Art, Design

Another World designer Eric Chahi sets up indie studio Pixel Reef  
by Alissa McAloon [03.27.19]
The studio aims to make "immersive indie games with a poetic touch" and is due to announce its first game in a matter of weeks.
Indie

Blog: The colonial, non-colonial, and decolonial in video games
by Gamasutra Community [03.27.19]
Why Not Games programmer and designer Nikhl Murthy delves into colonial, non-colonial and decolonial mechanics.
Design

Intel and Spirit AI are working on machine learning-powered voice chat moderation 1
by Alissa McAloon [03.27.19]
It's an extension of the AI-powered text moderation tools Spirit AI unveiled last year, and one that sees tech giant Intel stepping in to provide support.
Social/Online