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April 21, 2019
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Get a job: Remedy Entertainment is hiring a Senior Concept Artist  
by Staff [04.15.19]
Remedy Entertainment is looking for a Senior Concept Artist to help communicate and define the visual design of the game worlds for the next generation of Remedy games.
Art, Recruitment

Don't Miss: A look back at the creation of Octodad 4
by Staff [04.15.19]
This 2014 story offers a look back at the development of Octodad, and how a team of 18 came together to create the chaotically charming fatherhood simulator.
Console/PC, Production

Hajime Tabata's first post-Square Enix project is a licensed Paralympics game  
by Alissa McAloon [04.15.19]
The Final Fantasy XV director says his studio aims to "represent fully the wonders that are unique to Paralympic sports" through an upcoming RPG.
Console/PC, Smartphone/Tablet

Blog: A postmortem for Das Geisterschiff  
by Gamasutra Community [04.15.19]
This is the official Postmortem for Das Geisterschiff, a survival horror adventure dungeon crawler and the first game by Graverobber Foundation.
Design, Production

Superhot VR has out-earned the original Superhot  
by Alissa McAloon [04.15.19]
Superhot VR has now brought in more revenue across all VR platforms than the original version of the game.
VR, Console/PC

Blog: Motivating players for better engagement and retention  
by Gamasutra Community [04.15.19]
Whether you are developing triple-A games or mobile games, you know that you need a strong motivation system to engage and retain your users. This article will give you hints and trick to successfully build one.
Design, Business/Marketing

Report: Apple willing to spend over $500 million bringing games to Arcade 5
by Chris Kerr [04.15.19]
Apple is reportedly willing to spend "hundreds of millions" of dollars to fill out its Apple Arcade premium game subscription service with quality titles. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Tough questions to improve your leadership  
by Gamasutra Community [04.15.19]
Tough Questions to Improve Your Leadership is the name of my GDC 2019 talk, which came with a handout full of questions for the audience to ponder. This post is about the talk and those questions!
Production, Business/Marketing

Report: Fresh disc-less Xbox One S leaks suggests pricing shake up  
by Chris Kerr [04.15.19]
Previous reports have indicated the new digital console will be called the 'Xbox One S All-Digital Edition,' and will launch on May 7, 2019. 
Console/PC, Business/Marketing

Managing your game dev career, from early to late stages 3
by Iain Angus [04.15.19]
Iain Angus, development manager at Alien Isolation developer Creative Assembly, offers quick-hit advice for game devs at the start, middle, and later parts of their careers.

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Gamasutra Staff [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, the trickiness of marketing your weed tycoon game & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Video: Practical advice for saving video game history before it's too late  
by Staff [04.12.19]
The current state of commercial video game preservation is in rough shape, but there's something developers can do to help.
Social/Online, Production, Video, Vault

Xbox exec: Game streaming competitors like Stadia lack content 2
by Alissa McAloon [04.12.19]
“Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content,” argues Microsoft's Xbox marketing head.
Console/PC, Social/Online

Get a job: Paradox Tectonic, Sucker Punch Productions, and more are hiring now!  
by Staff [04.12.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Creating Sigil, Doom's unofficial fifth episode  
by Alissa McAloon [04.12.19]
Doomdesigner John Romero talks about creating Sigil as both a mod for the original game and an (unofficial) follow-up to Doom's "final" chapter.
Console/PC, Production

Don't Miss: Totally Accurate Battle Simulator and finding the fun in physics engines  
by Staff [04.12.19]
"If everyone doesn’t take the game so seriously we can have a lot more fun with it and do more," says Landfall's Petter Henriksson of the studio's penchant for weird physics in this in-depth chat.
Indie, Programming, Design

In lieu of Store-hosted forums, Epic wants devs to link to external communities 6
by Alissa McAloon [04.12.19]
Epic's Tim Sweeney says the company is encouraging developers to link to external communities on a game's Epic Games Store page rather than host entirely new forum on its own store.
Console/PC, Social/Online

Respawn and Infinity Ward co-founder Jason West has joined Epic Games 1
by Chris Kerr [04.12.19]
Epic Games has made a notable hire in the form of Respawn and Infinity Ward co-founder Jason West. 
Production, Business/Marketing

Esports teams and players to get revenue from new Rocket League Esports Shop  
by Chris Kerr [04.12.19]
Rocket League developer Psyonix is opening an Esports Shop that'll funnel revenue back to esports teams and players. 
Console/PC, Business/Marketing

Blog: How punishment systems can hurt gameplay 10
by Gamasutra Community [04.12.19]
Games may be built on win and lose states, but we're going to talk about punishment systems and how they tend to take things too far in kicking players when they're down.