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April 19, 2019
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How playgrounds can inform multiplayer level design in video games 1
by Gamasutra Community [04.08.19]
"Playgrounds are fundamentally multiplayer spaces. They support a wide range of player needs, and they scale along game mode, player count, and player trust," says game designer Andrew Yoder.

Video Game Deep Cuts: Risking Rain With A Lego Meat Boy  
by Gamasutra Staff [04.07.19]
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Super Meat Boy Forever delayed, will miss April launch 1
by Emma Kidwell [04.05.19]
Super Meat Boy Forever will be delayed again, with publisher and developer Team Meat tweeting "we're almost done, but not quite there yet." 
Indie, Business/Marketing

The complicated process of making licensed video games  
by Emma Kidwell [04.05.19]
A few developers discuss the process of making licensed video games and the complications involved.
Console/PC, Design

Epic Games' Tim Sweeney addresses Chinese spyware rumor  
by Emma Kidwell [04.05.19]
Epic Games' Tim Sweeney stepped in to squash the rumor that the Epic Games Store is actually Chinese spyware.
Console/PC, Business/Marketing

Get a job: Square Enix, DeepMind, and more are hiring now!  
by Staff [04.05.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

The FTC is holding a public workshop in August to discuss loot boxes  
by Alissa McAloon [04.05.19]
The Federal Trade Commission has set a date for first leg of its loot box investigation and is looking to explore different topics surrounding the monetization system through a public workshop.
Social/Online, Business/Marketing

Jam City acquires Berlin-based studio 231 Play  
by Emma Kidwell [04.05.19]
Jam City has acquired the Berlin-based studio 231 Play, now rebranded as Jam City Germany, with founders Matthias and Thomas Hoechsmann remaining to oversee development and operations.
Console/PC, Business/Marketing

Don't Miss: How devs deal with making enemies that feel 'okay' to kill 2
by Carli Velocci [04.05.19]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Console/PC, Indie, Art, Design

PlayStation, Xbox, and Switch online services face UK investigation  
by Alissa McAloon [04.05.19]
The United Kingdom's Competitions and Markets Authority has opened an investigation into the fairness of refund policies and auto-renewals for PlayStation, Xbox, and Nintendo online services.
Console/PC, Social/Online

Valve argues it should be excluded from EU geo-blocking accusations 5
by Alissa McAloon [04.05.19]
Valve has fired back at today’s geo-blocking accusations from the European Commission, saying that, in short, Steam as a platform can’t be held responsible for the actions of the named publishers.
Console/PC, Social/Online

EU investigating Valve and 5 major publishers for illegal geo-blocking  
by Chris Kerr [04.05.19]
"In a true Digital Single Market, European consumers should have the right to buy and play video games of their choice regardless of where they live in the EU."

Nintendo adding VR modes to Breath of the Wild and Super Mario Odyssey  
by Chris Kerr [04.05.19]
The decision to rework two huge franchises for Labo VR is a fairly big statement of intent from Nintendo, and perhaps indicates the company has even bigger plans where virtual reality is concerned.
VR, Programming, Design, Business/Marketing

Blog: How to succeed as an indie dev at PAX East 3
by Gamasutra Community [04.05.19]
PAX East 2019 marks my third major showcase of Summoners Fate and I continue to learn from our experiences. Here’s three things we did different to stand out as an indie dev.

God of War wins big at BAFTA Game Awards 2019  
by Chris Kerr [04.05.19]
Sony Santa Monica's acclaimed adventure game took home five awards including the coveted Best Game prize.
VR, Console/PC, Smartphone/Tablet, Art, Design, Production

A deep dive into Steam's discovery queue 6
by Kris Graft [04.05.19]
Game developer Erik Johnson looked at nearly 700 games over the course of three months in his Steam discovery queue. What he learned could help you understand how players are finding -- or not finding -- your game.
Console/PC, Indie, Business/Marketing

Microsoft's new Windows 10 Game Bar update takes cues from Nvidia, Discord  
by Alex Wawro [04.04.19]
Microsoft is beta-testing a bunch of new features for its Game Bar overlay on Windows 10, including video capture/sharing, cross-platform chat, and new volume and performance controls.

Microsoft responds to sexual harassment allegations within company  
by Bryant Francis [04.04.19]
Microsoft has responded to our queries about the company's plans for acting on reports of sexual harassment being ignored by human resources.
Console/PC, Business/Marketing

How Fallout almost didn't ship with its key SPECIAL system  
by Emma Kidwell [04.04.19]
In an interview with PC Gamer published last year developers across the various Fallout games discussed the early days of development, and how the game evolved into what it is today. 
Console/PC, Design

Get a job: Frictional Games is hiring an Audio Lead/Sound Designer  
by Staff [04.04.19]
The Frictional Games team is looking for a Europe-based developer to create lovingly designed, eerie, and memorable soundscapes on par with Amnesia: The Dark Descent and SOMA.
Audio, Recruitment