| Benjamin Marchand |
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heheheheheh :D
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| dan m |
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Absolutely brilliant. Garry's mob kicks arse.
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| Michael K |
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One game I worked on got also some error messages like that and our forum got flooded with ppl complaining. But one of our admins continued with the fun and said, that's probably due to a badly balanced CD, because our game had by accident most bits written to one side of the disk, and to help to avoid that, ppl should stick some tape on top, on the other side of the CD.
It was hilarious when ppl started to post that they worry bout their PCs as they start to vibrate like their washing machines and that it still doesn't work, but none replied to: "post a picture of it so we can check if you've done it properly". Don't fight pirates, have fun with them :) |
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| Anthony Clay |
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I wonder if these same people would steal someone's car, then take the owner to court because it's a lemon...
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| Jeffrey Crenshaw |
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This made my day ^_^.
I'll have to remember this strategy. |
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| Evan Moore |
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This is great!
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| Sarah Johnson-Bliss |
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How can he be certain that he isn't affecting people who actually own the game? That's always my concern with anti-piracy software. I *always* buy my software, and I have been adversely affected by anti-piracy software on many occasions. Once, a game killed my CD drive. Had to reinstall windows TWICE to get it to work again. I wasn't sure which thing had killed it. It became apparent the second time I installed it. This is from a legit copy of a game! New games also do strange things sometimes. There is no guarantee that any anti-piracy software will not affect paying customers.
I wonder how many paying customers GMod has banned... |
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| c anderson |
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At least with this presumably it is easily verified that the complaining user actually owns "gary's mod." However, it would suck if the pirates gave somebody else's steam ID (or just a bogus one that happens to match someone elses).
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| David Campbell |
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It's pretty trivial to take a Steam ID and lookup if they've actually bought the game or not, I don't really see much room for error here.
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| john bonachon |
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Stupid idea.
It already has been done a ton of times without much success and with some nasty back-effect: a) legal users can be affected. b) legal users looks the product as defective, most users see a customer (pirate or not, it is a customer) complaining about a error and nothing else much. c) legal users does not want to know that there are some "hidden features" that can hurt them. Im still remember a small program that use a counter-pirate procedure, when it detect that the copy is illegal then it decided to format the c: and guess that, the detection algorithm failed and it was filled with demand about deleted files. and, the more important: d) most pirates does not have a real Steam ID account. |
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| Glenn Storm |
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Nice. This sounds like the Batman: Arkham Asylum gliding "bug", taken one step further.
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| Ramses Brown |
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I honestly think they should've been covert about it. Let it linger a bit to catch more.
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| Andy Lundell |
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"He continued, 'Nothing is ever going to stop piracy, I'm just having fun at the pirates' expense.' "
This is a good attitude to have. But I do worry that he'll be outsmarted somehow and legit customers will be effected. I would not feel confident in any situation where I was betting that I was more clever than an untold number of people on the internet. |
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| Eric Schwarz |
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Reminds me of the issue with the Galaxy Map in Mass Effect on PC, where you couldn't play past the opening of the game if you were running a pirated version, effectively turning it into a demo of the game. Especially funny because people thought it was a legitimate bug and would post on the forums for months after it was known to be a problem with some copies (of course, cracks later got around it).
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| Robert Schmidt |
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@Sarah, "I have been adversely affected by anti-piracy software on many occasions," have you tried to get on an airplane recently? Games aren't the only industry in which customers suffer as a result of the actions of criminals. If the game industry is unable to protect itself from pirates then gamers will suffer in another way, fewer games will be made or production values will drop.
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| Leandro Pezzente |
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There is something i still just dont get about the piracy issue and that is that i trully believe a sucessful Bussiness model and Added Value Content can overcome and defeat any "anti-piracy software protection" , I.E. Blizzard's "World of Warcraft" . Yeah , you can play on fan-based servers with a pirated version , but you dont get all the goodies , all the quests , all the true hot content you get with a legit WoW software and account.
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| Duncan Rabone |
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While I understand that this place is definitely and justifiably anti-piracy, this still smacks of being a jerk. Sure I know it's being a jerk to jerks, but even he said that it will never stop pirates in the end. These pirates may not be exactly the same as paying customers, but they are still a person who is interacting with your game. A problem in the game is a problem in the game and unless they are like the idiots who complained in the article, they will likely just be people who will say, "Hmmm, this game doesn't work," They will likely then go and tell others that it's crap and they should play something else.
I may have been a naive child under a rock or something 15 years ago, but all I used to hear from developers was, "Our game is awesome! Totally go buy it cause it has so much awesome in it and you'll know when you buy it!" You know making good games and like you bought it cause it was a good game and that in itself was what gaming was about. Now it's more, "Those damn pirates are ruining this for everybody! Of course our game is awesome and you'll know when you support us developers by buying it! And if you pirate it of course you won't know how awesome it is because you are the lowliest scum! In other words: Games are not things I buy for fun anymore, instead I pay for a share in the company. |
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| Leandro Pezzente |
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The funniest of all this piracy and anti-piracy issue is that , in the end , developers and publishers let this guys pirate their games because : a) they lack iniciative to innovate and b) they are just lazy.
If dont believe , let me propose an anti-piracy scheme , you can tear it apart if you want to , so we can test how strong it it : a) When a Client receives his well paid game , he gets and activation code. Now , the DVD he just bought only contains the content , and probably dinamic libraries not related with the data encryption algorithm , nor the actual executable file. b) Client is forced to go online , registering into the publishers site and creating and account. c) Client registers his activation number into the account , the server then get his HD serial number and Microprocessor serial number. d) With this registered numbers , Server Encrypts the executable and DRM encryption related libraries using a DDD 128-bit ( 256-bit if you want more security) file. c) Client downloads and installs this files. d) Client Run his well paid Game. Probable Objections : 1) What if the client does not own an Internet Access? Well , if your client can paid a 150 uS$ or more AAA publisher game , well , then he can SURELY pay a broadband internet conection. 2) What if the Client changes his HD and/or his Microprocessor ? Well , thats what support fourums are for right? . If he can login into his account , then he can probably handle enough information to certify his identity and arrange for his DRM encrypted files to be re-issued with proper account tracking. 3) What if the client wants to run his game in a private lan server ? Your game is supposed to be a single license game. If they want more licenses , well , they can allways contact the publisher site for more well paid ones , right?. |
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| Yoni Ballas |
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The #1 safety rule of pirates on steam is to never use account with games registered on it.
Pirates use blank steam accounts, and it only takes few minutes to register a new one... It will take more time to GMod's team to verify and ban a pirate then for the pirate to register new, blank account. Therefore, Garry Newman also gives for people that haven't paid something to be smug about. It is a win-win situation :D |
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| john bonachon |
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I don't want to say that piracy is good but...
i created a steam account a couple of years ago for play a casual games (that was giveaway for free for a special event), i played it and that's it, i forget about this account. Then, a couple of days ago, i wanted to play the demo of a game called Portal 2, then i installed steam again and tried to access to my old account, and i found that i was banned, a small message saying that my account was banned because some break of EULA or something like that, and i did nothing!. So, in conclusion, i was treated as a criminal ....so, what will stop me to pirate this game and any other game of steam?. answer:laziness :-P And the funny part is that, the pirated version of game include a patch that the same pirates created for fix a problem, patch that, right now, is no available for legal users. Copied from the net: "CRACK FIX NOTES It seems that legitimate owners also have to deal with the same issue, since our cracker didn't expierence this crash we are sorry to have missed it, now its fixed. Dear Valve Software, we are crackers, not your problem solvers!" |
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