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 Minecraft  Mod Developer Accounts On The Way, Free To Sign Up
Minecraft Mod Developer Accounts On The Way, Free To Sign Up
April 26, 2011 | By Mike Rose

April 26, 2011 | By Mike Rose
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    7 comments
More: Console/PC, Indie, Business/Marketing



Minecraft developer Mojang today announced its intent to introduce a licensing deal that will allow mod developers to download the source code for the game.

In a post on his personal blog, Markus "Notch" Persson explained that players will be given the chance to sign up for a 'mod developer' account. Mod developers will received a unique certificate for signing their mods, so that players will be able to see which individual developers made each mod.

Among the rules stated in the agreement, mods must only be playable for those players who have bought a genuine copy of Minecraft, and modders cannot sell their mods unless given a separate licencing deal with Mojang.

The terms also note that, "We retain the right to use your mod idea and implement it ourselves in Minecraft. This is to prevent the situation where we have to avoid adding a feature just because thereís a mod out there that does something similar. Itís also great for dealing with bug fixes provided by the community."

Only one licensing deal is needed per team. Originally, the modding license was going to cost money, but after a spot of confusion from the community, Persson quickly changed his mind and decided to make the mod API access free.

"In the long term, we hope this means people will do awesome new things with the Minecraft engine and play around with it," he said.

"We want to buy and/or license good mods and/or total conversions and sell them ourselves. Itís possible we might have a mod marketplace for selling and buying mods that fans have written, or we might purchase and integrate nice mods that fit the main theme of Minecraft."

Speaking to Gamasutra, Mojang business developer Danial Kaplan noted that the team don't yet know when this new system will be ready, as they "still need to work out a EULA".

In regards to how Mojang will decide which community mods to license and which to simply take features from, Kaplan explained that "this is something we will iterate on later on".


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Comments


Ramses Brown
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So how will they deal with Source Code leaks?

Wyatt Epp
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The same way you usually deal with people who break NDA/contractual obligations?

Nashnir N
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No one sees any problem here ?

This guy went from talking about making the game free to selling license to mod the game legally ?

I am not doubting his talent or skills but guess money does change people a lot.



Before you people jump in to reply I know he has made the access to the API free but it was only after the community drowned him.

Carlos Fraga
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I actually believe that making the access free is going to give them more headaches. As Ramses pointed out, it is alot simpler to have source code leaks that way. Unless they make the process of getting access to those accounts harder than simply inserting a random email into a form and clicking on a "I accept those terms" checkbox.



@Wyatt: i agree that a NDA should be a good protection. However there are plenty of countries in the world with slow/innefective justice systems. Not to mention non-existent laws regarding some of these issues and how hard it is to solve international disputes. They would be better off if they could keep themselves out of those situations.

James Smith
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I see many issues coming from this. I love MC, and am very excited about the idea of mods which don't break every 5 minutes, or require work to get running, but all he needs to do is work with the Bukkit team! The work is already done. Madness.

Tore Slinning
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I'm pretty sure he will do eveything to not make it a PS3 SDK setup.

Mike Bethany
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There are source code deobfuscaters like in the Minecraft Coder Pack but it would be nice to have the original source without having to guess what everything is. Not to mention all the work required to update the deobfuscator when updates happen.


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