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Valve Offering Free  Portal 2  DLC On All Available Platforms This Summer
Valve Offering Free Portal 2 DLC On All Available Platforms This Summer
April 29, 2011 | By Kyle Orland

April 29, 2011 | By Kyle Orland
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Valve announced today the first bit of downloadable content for recent release Portal 2 will be available free of charge to players on all available platforms sometime this summer.

The new content will include additional test chambers, leaderboards, and a "challenge mode" for single-player and co-operative play, according to the company.

Valve had previously announced that user-created content for the title will be playable across the PC, Mac, Xbox 360 and PS3 versions of the game, though the editing tools themselves will be limited to the PC.

In 2009, the company offered free DLC to PC players of 2008's Left 4 Dead, though those playing the Xbox 360 version had to pay for the same content.

The PS3 version of Portal 2 was Valve's first console title enhanced with Steamworks support, allowing PS3 players access to cross-platform play, chat and messaging with PC and Mac players.

The original Portal has sold over 4 million retail copies through last week, according to Valve, excluding digital sales through the company's Steam digital distribution service.


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Comments


Maurício Gomes
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I really hope the DLC will release the maps featured on the trailers.



It was a big let down to me, when almost nothing from trailers and pre-launch material is actually featured in game.



I mean, I liked the game, the campaign is good, but I have impression the first portal (with more white surfaces, and thus more solutions and flexibility) was better, and I hoped from the trailers, a improvement over the first (as it show Portal 1 style chambers with lots of action and flinging, or Portal 1 chambers with foliage inside) instead of the new style of Portal 2 chambers (that are not outright bad, but I preferred something else...)

Jonathan White
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Since when do trailers show finalized gameplay?

Lyon Medina
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@Jonathan White

Since Portal 2 came out of course.



But honestly I did feel that the game would have a little more epicness ( If that is a word) just from watching the trailers. I want free content though.



Thank you Valve!

Maurício Gomes
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@Jonathan White



I know trailers do not show anything finalized (for example the trailers show a very ugly model of the Aerial Faith Plates...), but the levels on the trailers are MUCH MORE COOL. They are like Portal 1 style (almost everything is white, thus you have bazillions of solutions) and they have loads of action (contrast for example with the mid-game of Portal 2, that I thought was quite boring, since it consisted in randomly looking around until I found a single white spot on the map, then I would just portal myself to there, and repeat the process...)





I did not used the dev comments yet, but I heard lots of other players commenting how testers really sucked, and that Valve had to tone down a lot the game.



Also I believe, the gameplay on the trailer was designed solely for PC, and it would never work on consoles (since some of it consists of opening sequence of portals while hurtling around at high speed, something that I doubt most people can do it with a controller... I certainly can't do it...).



Of course, Valve has no obligation to cater to that sort of hardcore people that are into portal flinging or very hard puzzles (I missed the energy balls for example, the lasers are easy to avoid, the energy balls meant that making mistakes near them or forgetting to pay attention would quickly kill you), but if the DLC add that content, I would greatly appreciate.

Ryan Leslie
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This brings up the argument of what you are paying for a set amount of content. Should all games offer their players access to free DLC, or should they have them pay for more content, even after the usual console price of around $60? I think what Valve is doing here should pave way for more developers to make prices based on the content provided.



I have this radical idea that a game not worth $60 with much less content in it than say top-tier AAA games today should not be priced $60, and instead priced by the amount their actually worth. And if need be, additional content like DLC will be priced accordingly. Some might say Valve's base game of Portal 2 is worth the full $60 that is was sold for on consoles, and that this DLC was just a nice thing for them to do for the players, and we should not complain (and I most assuredly am not, because my point is this is not a trend with most developers, and that could be bad for consumers like us). While others might say Portal 2 even with single player and co-op campaigns was not enough content to fill their money's worth, and this DLC will provide that content they thought was missing in the original. I like this idea, and I believe more developers should price their games down, and then later offer more content say in the form of DLC.



I hope this business plan starts to take hold with the industry, because no one likes paying for vague overpriced games that overhype or try to hide the amount of content they have, and their profits may show that.

Tony Dormanesh
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Free for 360! Cool Valve, thanks.

Adam Bishop
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I wonder if the "big evil giant" EA paved the way for this to be allowed on the Xbox with things like the Cerberus network?

Curtis Turner - IceIYIaN
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I have PortaL II dlc

http://www.moddb.com/games/portal-2/downloads/1337-board-v7

Brett Williams
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To me this seems more like features that were simply not able to make the launch date than a courtesy. I mean it is nice that they are providing these features. I just found it extremely odd that the game had less content than the original game. The original game, while having a short story mode, had several difficulties to many tests as well as additional challenge puzzles not included in the original story.



You could argue that the multiplayer is the challenge puzzles but without the ability to play single player versions, you are essentially missing out on 4-8 hours of additional content.



The ability for them to revamp existing puzzles seems less possible in this version. Since every puzzle has a significantly stronger context and scenario than the original game that may have made it more difficult to re-use content. The linearity of the existing solutions makes me question how much of it could be used, but there is enough there to make at least one other solution with some modifications.



All in all I was disappointed at the lack of options for additional puzzles, I feel that it was a precedent created by the first game. Originally I believed it to be "unlocked" through completion of the story mode, but after seeing that not happen I felt as if there was something missing. The first game did a great job of creating cheap content through recycling that extended the gameplay with what I would assume is less effort than creating entirely new puzzles.



I am happy with my purchase and as an intelligent adult I realize I am not entitled to things. I am willing to accept the game as it is. I just feel as if they could have gotten a lot more out of the content they did create that would of filled out the whole experience. The DLC aims to fill that gap and I think whether intentional or reactionary, it will do the game a great service of reaching a better level of value for the cost.


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