Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2014
arrowPress Releases
August 21, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Microsoft Launches Vancouver Studio, Reportedly Developing Shooter For Kinect
Microsoft Launches Vancouver Studio, Reportedly Developing Shooter For Kinect
May 2, 2011 | By Kyle Orland

May 2, 2011 | By Kyle Orland
Comments
    4 comments
More: Console/PC, Business/Marketing



Microsoft Game Studios has launched a web site for a new Vancouver location that is reportedly working on a "core" Kinect-based shooter for the Xbox 360.

Microsoft Game Studios Vancouver is "dedicated to making games for 'core' gamers," and looking to "push the limits of proven and unexplored game development and show the world what's possible on Microsoft's game consoles," according to the newly launched site.

The site also mentions that the new studio will share resources with Kinect Joy Ride developer BigPark Studios, another Vancouver outfit that Microsoft acquired two years ago.

There's no a official word on what the studio is working on, but an online resume from art director Shawn Woods, turned up by a NeoGAF user, points to "a core AAA shooter experience using Kinect."

The new project represents a change from the studio's work on social microtransaction game Relic Rescue, which was developed under the studio's original Zipline Studios moniker, according to the resume.

At last month's MI6 conference, Microsoft's Kudo Tsunoda highlighted how Kinect was designed to be about approachable, intuitive games, rather than games that required a hardcore gamer's deep knowledge.

"This could not be about an hour long tutorial in which you learned how to walk about and shoot things," he said.


Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — woodland hills, California, United States
[08.21.14]

Build Engineer-Infinity Ward
Disney Consumer Products
Disney Consumer Products — Glendale, California, United States
[08.20.14]

Contract Game Programmer
Cloud Imperium Games
Cloud Imperium Games — Austin, Texas, United States
[08.20.14]

Lead Network Engineer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[08.20.14]

Animation Programmer










Comments


Allen Brooks
profile image
Great news for everyone laid off from all the shuttered BC studios lately.

Jason Pineo
profile image
Here's hoping.

Tim Carter
profile image
Why? It just propogates the circle. There's no fundamental change in the way the game industry runs here.

Anthony Gowland
profile image
Could be fried gold: http://www.youtube.com/watch?v=W2tLKjeOstg


none
 
Comment: