My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [1]
 
We're Indie, we like Microsoft. Too Controversial? [35]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Electronic Arts - EA PLAY
Gameplay Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Valve's Source SDK To Go Free
Valve's Source SDK To Go Free
 

June 30, 2011   |   By Frank Cifaldi

Comments 6 comments

More: Console/PC, Design, Production





Half-Life and Portal creator Valve will release a software development kit for its proprietary Source Engine and modding tools free of charge.

Normally, the Source SDK is only available to those who purchase a game built on the Source Engine. However, now that Team Fortress 2 has gone free-to-play, the SDK has too.

In addition to offering users free development tools, the release also gives users access to a variety of free mods.

Currently, the freely-available SDK appears to be more of a side effect than a planned initiative, as only certain mods work with the SDK provided, but Valve plans a more formal roll-out soon.

"We are in the process of getting it all done," Valve's Robin Walker told blog Rock, Paper, Shotgun. "It’s a bit messy because we have multiple versions of the SDK, and there’s some dependencies we need to shake out. But yes, the gist of it is that we’re just going to go ahead and make the Source SDK freely available."

More information on the Source SDK is available on its official website.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Mike Griffin
profile image
Just in time for Valve to announce Half-Life III and Left 4 Dead 3 built on brand-spankin' new next-generation Source 2 engine tech, right? That's not crazy talk.

Joshua George
profile image
Watch, DoTA 2 will be the first game released using the Source 2 Engine.

Alan Rimkeit
profile image
I await HL3. No more "episodes" please. HL3 or I buy nothing from Valve. >:(

Curtis Turner - IceIYIaN
profile image
You can already dl the Gold Source SDK for free and it's easy to port your levels over to Source. Alien Swarm's SDK is also available. Source SDK and "SDK Base(aka HL2 without the levels)" is a nice lil bonus.



Elements of War

Kingdoms Collide

Age of Chivalry



g0g0g0!!!

Robert Casey
profile image
Gabe Newell's recent interview indicated that they weren't inclined to create a new game engine, but continue to improve on the engine they have. I think they've done a remarkable job maintaining the continuity and value of their game technology. My hope is that they continue to provide new and compelling story and content, especially for the Half-Life world. The technology is already terrific and can see incremental improvements to take advantage of the latest in GPUs.


none
 
Comment:
 




 
UBM Tech