Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2014
arrowPress Releases
October 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


CDN$3M Ontario Grant To Help Silicon Knights Add 80 Jobs, Become Publisher
CDN$3M Ontario Grant To Help Silicon Knights Add 80 Jobs, Become Publisher
July 14, 2011 | By Kyle Orland

July 14, 2011 | By Kyle Orland
Comments
    4 comments
More: Console/PC, Business/Marketing



A new, CDN$3 million grant from the Ontario government will help Silicon Knights expand from 97 to 177 employees and allow it to publish its own games, the company announced today.

As reported by the St. Catherine's Standard, the new grant comes on top of roughly CDN$35 million that Silicon Knights and its partners have put into the studio in the last five years, and will help the company become "self sustaining," according to president Denis Dyack.

Founded in 1992, Silicon Knights is perhaps best known for innovative Gamecube survival horror title Eternal Darkness: Sanity's Requiem. The company's last release was 2008's Too Human, a much-hyped title that saw middling critical reception and disappointing sales.

The company is currently working with Activision on X-men Destiny, an action/RPG project announced last year and currently targeted for a September release.

Ontario's CDN$1.15 billion game development incentive program, started in 2008, has recently been used to provide CDN$2.5 million for an office expansion at London-based Darkness developer Digital Extremes, and nearly CDN$1 million for serious games development at Algoma University.


Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States
[10.01.14]

Tools Engineer (Qt)
Telltale Games
Telltale Games — San Rafael, California, United States
[10.01.14]

User Interface Artist
Telltale Games
Telltale Games — San Rafael, California, United States
[10.01.14]

Narrative Technology Engineer
Shiver Entertainment
Shiver Entertainment — Miami, Florida, United States
[10.01.14]

Senior UI/UX Designer










Comments


Tim Hesse
profile image
177 Employees?



I really, really hope they're heads down, working on something cool. I liked Too Human!

Caulder Bradford
profile image
I would love to see something in the vein of Eternal Darkness. I really loved their smart, (relatively) sophisticated take on the survival horror genre, which paid homage to classic horror/suspense literature.

sarah Drew
profile image
They need to take advantage of the talent in the region, hire locally and use this opportunity to publish games outside the box (AAA quality). Games like too human was there starter. Im expecting much much more, not a whole line of games that anyone can publish. I just wonder how tehy will establish themselves, I want to know what would make someone consider them over any other publsiher.

Glenn Sturgeon
profile image
I hope this helps them out.

But as far as a developer Legecy of cain:The Blood omen was good.

Too Human looked realy good and was a great ideal.

The game itself was awfull with its moderate camera, bad lock on, bad contact detection & lots of worthless weapons, 'it was by far the weakest game i've played this gen". (what a mess)

I do give them the benifit of the doubt though since they had so much trouble getting Epic to help with the tools and code they promised (thus the law suit, the mess begins) that was a shame the game could have been great.

I expect thier next game will be good.





Best of luck to them as a developer and in thier publishing endevors.


none
 
Comment: