| Tim Hesse |
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177 Employees?
I really, really hope they're heads down, working on something cool. I liked Too Human! |
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| Caulder Bradford |
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I would love to see something in the vein of Eternal Darkness. I really loved their smart, (relatively) sophisticated take on the survival horror genre, which paid homage to classic horror/suspense literature.
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| sarah Drew |
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They need to take advantage of the talent in the region, hire locally and use this opportunity to publish games outside the box (AAA quality). Games like too human was there starter. Im expecting much much more, not a whole line of games that anyone can publish. I just wonder how tehy will establish themselves, I want to know what would make someone consider them over any other publsiher.
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| Glenn Sturgeon |
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I hope this helps them out.
But as far as a developer Legecy of cain:The Blood omen was good. Too Human looked realy good and was a great ideal. The game itself was awfull with its moderate camera, bad lock on, bad contact detection & lots of worthless weapons, 'it was by far the weakest game i've played this gen". (what a mess) I do give them the benifit of the doubt though since they had so much trouble getting Epic to help with the tools and code they promised (thus the law suit, the mess begins) that was a shame the game could have been great. I expect thier next game will be good. Best of luck to them as a developer and in thier publishing endevors. |
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