Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2014
arrowPress Releases
August 28, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Microsoft Studios To Publish  Skulls of the Shogun
Microsoft Studios To Publish Skulls of the Shogun
July 15, 2011 | By Frank Cifaldi

July 15, 2011 | By Frank Cifaldi
Comments
    7 comments
More: Console/PC, Business/Marketing



Gamasutra can exclusively confirm that Skulls of the Shogun -- a retro-inspired strategy game that has been popular at recent tradeshows -- has been signed by Microsoft Studios for distribution over Xbox Live Arcade.

The game is being developed by Haunted Temple Studios, a team that came together last year by employees laid off from Electronic Arts' Los Angeles studio following the completion of Command & Conquer 4.

"Microsoft totally got our vision and have been fully behind it ever since, and the support we're getting out of them has been seriously as much as I could ever ask for," studio founder Jake Kazdal tells us. "Our extended team is now more powerful than ever!"

According to Microsoft, Kazdal's renowned industry experience -- he worked at Sega on Rez and the Space Channel 5 series, and with Steven Spielberg on EA's aborted LMNO project -- made the game an easy sign.

"This studio has kind of the best of both worlds. On the one hand, they practically personify the kind of DIY ethos and independent spirit thatís the hallmark of todayís most exciting developers," Microsoft Studios' Ted Woolsey, who directs first-party publishing on XBLA, tells us.

"More than that though, itís a studio made up of AAA veterans with incredible resumes. These guys know how to ship great games, and thatís huge."

Skulls of the Shogun was recently nominated for the best strategy game at E3 by a collective of video game critics.

The game is set for release on Xbox Live Arcade later this year.


Related Jobs

Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States
[08.28.14]

Gameplay Engineer
Mixamo
Mixamo — San Francisco, California, United States
[08.28.14]

Animation Outsource Manager
Smilegate West
Smilegate West — Toronto, Ontario, Canada
[08.28.14]

Java Developer
Trion Worlds
Trion Worlds — Redwood City, California, United States
[08.28.14]

Senior Gameplay Engineer










Comments


Robert Memmott
profile image
Congratulations to the talented team!

Megan Fox
profile image
Indeed, congrats!

Sheridan Thirsk
profile image
the giant bomb preview looks fantastic. shows what 3 hardworking game devs can do.

Patrick Sebring
profile image
Congrats Jake!! Good to hear for the indy devs out there and great to see you guys get published!

Felix Reichert
profile image
Was this always planned as an Xbox-Only title?



All I can think is "NOOOOO!!!". Would have bought this on either PC or PS3.

Jeremy Reaban
profile image
Great to see a major publisher take a chance on a turn based strategy game, and not demand it be recast as a FPS...

ray G
profile image
Yeah I hate FPS market myself, its been so over-saturated for almost a decade. I tried Sculls of The Shogun at E3, its ok, I still prefer most Langrisser games over it any day. I am still waiting on a kick ass indie game.


none
 
Comment: