My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 18, 2013
 
All You Need is Love
 
Students: Tips for Learning Game Development Over the Summer
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [68]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [17]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 18, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 18, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Free-To-Play  Pixeljunk Monsters  Heading To Social Networks
Free-To-Play Pixeljunk Monsters Heading To Social Networks
 

July 22, 2011   |   By Tom Curtis

Comments Post A Comment

More: Console/PC, Social/Online, Business/Marketing





At the Casual Connect conference in Seattle, Q-Games announced that its popular PSN title PixelJunk Monsters will make its way onto social networks as a free-to-play title.

This new version will retain the same basic tower defense gameplay as the 2008 original, but will adopt a few changes to better suit the new platform.

In the free-to-play version of the game, enemies will now move along a single, pre-determined path, and players can now plant seeds to create new locations for towers, reports Shacknews.

The game will also feature a new grid-based level map instead of a linear progression system, and players will slowly accumulate an inventory of shovels that they must use to unlock new stages and locales on the map.

Like in the original game, players will be able to compete for high-scores on leaderboards to make use of the game's social framework, and other social features have yet to be determined. Q-Games did not confirm whether co-op will make it into this version of the title.

The company did not specify which social networks PixelJunk Monsters will be available on, but noted that it plans to release the game later this year.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments


none
 
Comment:
 




 
UBM Tech