Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 27, 2016
arrowPress Releases
May 27, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ubisoft Defends Internet-Connected DRM As A 'Success'
Ubisoft Defends Internet-Connected DRM As A 'Success'
July 29, 2011 | By Kyle Orland




Ubisoft hasn't won many fans among consumers for its use of a DRM scheme that requires a persistent internet connection in some PC games, a policy it recently revived for the upcoming Driver: San Francisco. But the publisher says there's a simple reason it employs the measure: it works.

A company representative recently told PC Gamer that the company has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

Despite the success, such protection will not be present in all of Ubisoft's PC titles going forward -- the company recently confirmed that the August release of From Dust will not include such a scheme.

Ubisoft's first began requiring an internet connection for most of its PC releases in early 2010, including the protection method in titles such as Settlers 7, Silent Hunter V, Splinter Cell: Conviction and Assassin's Creed: Brotherhood.

The company removed the check for those titles earlier this year, after consistent complaints from fans.


Related Jobs

Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[05.27.16]

Senior Environment Artist
Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[05.27.16]

Senior Game Programmer
Psyonix
Psyonix — San Diego, California, United States
[05.27.16]

UI Artist for Rocket League
Cryptic Studios
Cryptic Studios — Los Gatos, California, United States
[05.26.16]

Project Manager









Loading Comments

loader image