Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ubisoft Defends Internet-Connected DRM As A 'Success'
Ubisoft Defends Internet-Connected DRM As A 'Success'
July 29, 2011 | By Kyle Orland




Ubisoft hasn't won many fans among consumers for its use of a DRM scheme that requires a persistent internet connection in some PC games, a policy it recently revived for the upcoming Driver: San Francisco. But the publisher says there's a simple reason it employs the measure: it works.

A company representative recently told PC Gamer that the company has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

Despite the success, such protection will not be present in all of Ubisoft's PC titles going forward -- the company recently confirmed that the August release of From Dust will not include such a scheme.

Ubisoft's first began requiring an internet connection for most of its PC releases in early 2010, including the protection method in titles such as Settlers 7, Silent Hunter V, Splinter Cell: Conviction and Assassin's Creed: Brotherhood.

The company removed the check for those titles earlier this year, after consistent complaints from fans.


Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[03.24.17]

Senior Security Engineer
Wargaming | BigWorld
Wargaming | BigWorld — Sydney CBD, New South Wales, Australia
[03.23.17]

Software Engineer, C++, Game Engine Development
Intel
Intel — Santa Clara, California, United States
[03.23.17]

Research Scientist
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[03.23.17]

VFX Artist









Loading Comments

loader image