| Harry Fields |
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These announcements only make me look more forward to the game. Perhaps I'm in the minority, but would I really be pissed because I can't play D3 on an airplane? I think the connectivity issue will me a moot point with most users. This is a game that begs to be played on a desktop. But I could be wrong.
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| Ron Dippold |
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I'm sure the game will be hugely polished and great fun for a while, but this seems to rule out its lasting nearly as long as Diablo II did. There are tons of mods for D2 and people still playing it - many have moved to Torchlight, but 11 years is amazing.
Blizzard alone can't and won't provide enough content for Diablo III to make up for the lack of modability, at least based on what we've seen with Starcraft and WoW. |
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| Jack Nilssen |
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"Doubtless many of the developers working on Diablo 3 would love nothing more than to be able to create mod tools for the community..." This is a nice supposition, would be good to get some actual developer quotes to support it, but I suppose they're gagged by their evil corporate overlords.
Perhaps if Blizzard just released Diablo 3 as open-source and free-to-play the sky would fill with unicorns and rainbows and the universe would rejoice. Has Blizzard done anything other than publicly show us all that "this is our product, these are the methods by which you can enjoy it if you choose to partake"? I don't believe they've ever adopted a "tough titty" posture, but the Internet is sure quick to jump to that conclusion. Regardless of the supposed "alienation of the player base" that Mr. Kelly is alluding to, this game is going to make a fortune and the players that choose not to play for whatever reason aren't really going to put much of a dent in that. |
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| Daniel Gooding |
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I'm sure there are plenty of folks at Blizzard who were not happy with the decision, and are probably really not happy at the reaction it has been getting.
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| Bob Johnson |
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The internets always overreacts.
If the game is good folks will buy. I think folks are used to always-on now too. It's in SC2 and WoW. Isn't it part of Steam at least in some cases? I forget. CAn you play FB games offline? And somehow I think the world survives if you can't play on a plane. No mod tools? Pcgaming has taken a backseat to consoles where there is no modding so I can't see the lack of mod tools as any kind of big deal. I do recall playing a modded D2 level or mode one or two times, but I mostly just played the game. And now with the graphics etc being so hi-tech I think modders have a tougher time. IT seems like the modding golden age is leaving us if it hasn't already. Again bottom line is if the game is good people will lineup. And don't forget there are benefits to this control. The benefit would be less cheating so that the multiplayer experience is much better for all. Big problem with it in D2 if I remember right. |
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| Matt McComb |
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As somebody from the game industry with an MBA, I'd like to say we're not all bad! We're not all just a bunch of greedy, money-grubbing bastards, I promise. I actually worked in community management before going back to school for my MBA, because I want to apply strategic principles and data-driven analysis to online communities in order to help companies make better games.
I do agree with the premise of the article, though...online-only play seems like a rather poor business decision on Blizzard's part. The trend is towards more accessibility to games, not less...witness more and more PC games having smartphone apps to allow limited forms of access, allowing players to still stay involved with the game world while away from their computers. I don't see the reasoning behind Blizzard going the opposite direction and choosing to limit access rather than expand it. |
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| Taekwan Kim |
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Hmm, aren't the first two (always online and no mods) really about the third (real money) though? Blizzard wants to be able to guarantee (as much as they can) that real money won't be spent on duped or otherwise illegitimately obtained items. People are sort of jumping on the phrase "always online" but it's only always online because all characters are stored server-side. This would argue it's less of a DRM scheme than a fraud prevention scheme. Likewise with the mods--if you can just make a mod that pumps out a bunch of gold and items, that would completely defeat the purpose of the auction. Whether or not it's actually worth it for the sake of supporting the proposed auction system is another matter.
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| John Tynes |
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The big driver here is their auction house system. In fairness to Blizzard:
1) They spend a LOT of money on Blizzard.net, on top of actually developing games. That makes a lot more sense if they have some way to keep revenue coming while maintaining it, such as by collecting fees on an auction house. 2) Players have embraced RMT and auctions. The demand is there and it's better to have those players doing so within a stable system. Once you say the words "player-based economy" a lot of enormous problems and responsibilities emerge. (Opportunities, too. The economy itself is a game, after all.) You're now supervising a living, breathing economic system that will be subject to inflation, deflation, bubbles, corruption, and so on. Such economies have largely been confined to MMOs, which are always online and use extensive server validation to prevent corruption. Doing a player-based economy that supports offline, unvalidated play and arbitrary content creation and modification is beyond hard. They're pretty much antithetical to a successful player economy. Given a player economy, I don't think Blizzard had a practical alternative. All of which is to say, I don't believe they made their decision because of the same fear-the-user motivations one could ascribe to Ubisoft's DRM, for example. I think they made a practical strategic decision on the basis of their desire to embrace a player economy. |
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| James Hoover |
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I understand every action Blizzard is taking. I have played Diablo 2 thoroughly and I understand what is occurring.
- I think Diablo 3 needs an auction house and integrated player based economy. - I think that duping needs to be eliminated, and have no chance of occurring. THESE MUST be in Diablo 3. These two factors are not in Diablo 2, and it makes the game annoying and frustrating. I DEMAND these be fixed.... and what Blizzard is doing is fixing these items. 1) Having to be online is to insure that duping is impossible. This is the only way to get rid of cheating. I accept this. 2) No Modding. I think maybe the game could have an offline version of the game to allow modding. Modding really intergrates the community together. In an online version its impossible to have modding... I think Blizzard is going the way that WoW is going... you cant in WoW yet the game is doing amazing. I think this article is very unfair. From my stand point (a avid pro gamer, advertising graduate, and a Diablo 2 gamer), everything blizzard is doing is amazing. Please, do not put words into my mouth. |
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| Jotatsu Zies |
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I dont think the plane is a good argument. Now the office where the internet is present but cached/firewalled, etc..
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| Jason Schwenn |
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I don't see how you can act like the 3 hot-button issues aren't interdependent. You claim that ONLY the decision to allow RMT is a 'smart' one, and then thrash the other two.
It seems pretty obvious to me that if they are going to allow people to buy and sell in-game items for real life cash money, that they need to absolutely 100% control duping and cheating in any form. Hence, goodbye mods (allowing direct access to source code? uhh, no...) and hello to always-on-internet (allow any items to be created that can't be verified by Blizzard? nope) because they DO need to absolutely control the creating and flow of items and currency. I'm not sure how they can do RMTs and not "put players in a pen". |
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| Jose Resines |
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In a plane?. More than half the civilized world has piss poor internet connections. Most people don't live in central New York, or London. In my office, it's rare the day that I don't lose my connection for 5-10 minutes about 3-5 times.
Is it a problem for my work?. Nope, I'll make myself a coffee, and keep using the web, mail, twitter, etc 5 minutes later. Is it a problem while gaming?. Absolutely. And with the way Blizzard have presented both SC2 and D3, it completely breaks the game. And think about those with rural ADSL, or satellite internet connections. Playing D3 is just impossible like that. What is worse, it is complete and totally unnecesary. If I was playing online multiplayer, I'd understand (obviously). But I should be able to play offline single player, or LAN multiplayer. Blizzard is sacrificing me and thousands of players like me because they "know better", because they want to dictate how I have to play their game, because this curbs piracy (yeah, sure, more like the opposite). And in the end, all they get is my back. 3 years ago, I would preorder any blizzard game the moment I could. In fact, I had SC2 preordered before the announced the no LAN thing. Nowadays, I'll never again buy a game from them. They should learn how to treat their customers. They knew once. Runic are my masters now. It's sad to see publishers destroying historic development houses like this, all to make 2 more cents. First EA with Bioware, and now Acti with Blizzard. Sad days indeed. Thank god we have the indies. |
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| Craig Dolphin |
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After my awful experience with SC2 via my satellite ISP, there's no f'ing way I'll ever buy another game with online at startup again. And always online requirements? It is just never ever going to happen. There is no broadband provider in my area, so I guess this means that means I'll be keeping the dollars I would have spent on the remaining SC2 chapters, and Diablo 3.
Ubisoft, and now Blizzard are off my list. How long before EA goes the same way? Just as well I still like books cause it seems that gaming is doing everything it can to eliminate me as a paying customer. |
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| Chris Dickerson |
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Plane... what about us freaks that only play single player? Why do I need to sit in a hotel or on a plane and not be able to play? I understand the DRM move and they want to bring all their properties under the battle.net network, but classically, it's not what this game used to be and what we would expect.
Skills - reduced to... 3 passive abilities? Feels... dragon age-y... or perhaps prep for consoles? Civilization popped up on consoles, but at least they created a different version... they didn't gimp the PC version and call it a duck. Mods - they were great to have in SC2, but realistically, people are far more likely to make them for Diablo than for SC2. @Matt McComb - "We're not all just a bunch of greedy, money-grubbing bastards, I promise." - I don't see problems with developers so much as the publishers or whomever is holding the developer's leash. It's difficult to see "advances" or moves forward that should be good for the games a developer makes... when they veer drastically from the way they used to make games and it just makes you wonder... how does a great developer screw up so much? Bioware was cruising right along for years... their games were like crack to addicts... then... Dragon Age 2... and they have as much said the same will happen with Mass Effect 3. Yikes. One game that didn't suffer from and outside force -- Final Fantasy XIII -- "let's stray from the formula that works without improving on it". Again. Yikes. |
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| Wyatt Epp |
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Great! So, don't suppose they've deigned to tell us what happens when their servers are taken down because the game has "reached its end-of-lifetime" (or whatever similar inane euphemism they adopt to snuff it out for good) ?
And have they resolved the bit where you seemingly can't play online with your friends from abroad because of what basically amounts to region-locking on the PC? |
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| Nathan Verbois |
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Well, if this is a move by Blizzard to control their players and prevent piracy, instead of an unfortunate by-product of the RMT auction house, then yes, Blizzard will eventually have its feet cut out from under them at some point in the future if they stay in this mindset.
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| Michael Joseph |
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Everything is justifiable when it comes to profit.
I think its interesting when you hear people say that customers have "embraced" [insert inconvenient business practice here] . Mr Kelly is right. It's more a matter of training them and numbing them to tolerate the practice that is increasingly unavoidable. But this isn't the telecom industry and customers still have a lot of choices. Torchlight anyone? |
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| Christopher Engler |
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The sky isn't falling, guys. You have the right to NOT buy the game. It's their product, so they have the right to do what they want with it. Now if they released the game advertising a mod or non-internet feature and then took these features away, then I could see the anger, but this thread is really silly. If you don't want to follow Blizzard's rules, then play something else. (I don't like being connected to the internet for every facet of life, so I'll avoid this title entirely; however, that's MY choice.) If this sort to thing leads to a loss of Diablo's fanbase and the company goes bankrupt because of it (which it won't), then you'll have taught them a lesson, and none of you will ever see another official Diablo title again. Fact is if you're a fan of the game, you'll support the makers because of the product they've designed. If the game isn't good enough without your (or someone else's) modifications, then it probably isn't good enough to buy in the first place, which means you can live without it. There are plenty of games that do let you mod if that's what you're into; play those instead. I'd be more offended that Blizzards is essentially selling a partial game for full price, allowing wealthier folks to buy the "real" equipment at an additional cost, but that's just me. If it was free to play, then that model makes sense, but if people are paying full price, they should get the full game. BTW: I hear Skyrim is allowing access to code.
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| Chris T |
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It is interesting that most of the comments are ignoring the deliberate publicity cycle of this news release. Obviously Blizzard knew that this news would not be welcome, so they are announcing the bad news now, 3 months before release (I would guess), in a ramp-up to whitewash publicity so that the message "Play with your friends! Trade your items! Bring your single player characters online!" doesn't get tarnished by the bad news at the same time.
Blizzard are no longer an offline company, they are now strictly an online company, and have been for some time. WoW was when it really happened, but for years with Starcraft and Diablo 2, the online aspect of their games has been getting a lot more development time (and played hours). Now Blizzard are really embracing this wholesale, and moving into much of the territory previously occupied by Zynga and its ilk. Blizzard know that the buzzword is "community". Being able to bring your friend into your co-op game, seamlessly, without needing a brand new character, in the way you can in WoW or other social games, is what people want, and how sales will be driven: virally. See your friend in RealID who's playing D3 all the time? Oh, quick, I should buy that so I can play too. Sweet, I can co-op with your high level character and you can hand me a bunch of twinked items? Bonus! Do you really think playing on the aeroplane has the same kind of relevance, from a population growth point of view? Not even close. |
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| Joe McGinn |
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Tempest in a teapot. Always online is here to stay ... soon enough expecting to be online will be like expecting access to electricity. Hell it's already like that in most cities. It's the way of the future. Deal.
The few users Blizzard will lose are of no convern to them, compared to the increased profit of having eveyone play a legitimate copy. |
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| jin choung |
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dumb. the more content creators try to control the experience, the more people will try to crack it, break it and subvert it in order to have the experience THEY want.
they will actually drive more legitimate customers to become illegitimate because the illegitimate experience is objectively and legitimately better. MISGUIDED is the best word for industry attempts at control. especially when it's dead obvious to everyone watching that blizzard COULD have developed a system that separated out the online experience with the single player one (coughstarcraft2anyone?cough). just an excuse to seize more control - as blatant as it is artless. personally, i will never ever tolerate a single player experience whose gameplay does not intrinsically require an online connection but mandates one for the sake of customer control. i will vote with my wallet and blizzard has lost my $60. this as well as other draconian drm control is not a done deal. consumers don't give a crap what the companies want. companies better give a crap about what customers want. you alienate them at your peril. |
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| Tejas Oza |
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I find the whole 'can't play on a play' discussion itself to be somewhat demeaning to players from non-western countries where a steady net connection is more a luxury than an actual necessity. I'm aware of the argument concerning high amounts of piracy in the very same country but honestly, the only way you'll turn that around is by actually making an effort to help the gamer instead of trying to limit them. (dare I say, screw them over?)
So, not only does this form of DRM severely limit who can and can't play the game but you've just eliminated a very large potential audience. An audience that will obviously look to hackers to be able to play the game, now. I'm inclined to agree with Mr. Kelly as to the shift in business sense towards that of a more Broadcaster mindset if publishers continue to treat their costumers as enemies or tenuous friends that you have to exploit before they turn on you. Considering the image provided, I have a mental image of a Publisher trying to pickpocket a zombie. More than the DRM issue, however, is the anti-modding bit. Think of it this way - Some of the best selling games today are based off of Mods. DotA (and now DotA2) along with its various incarnations (Heroes of Newerth) and evolutions (League of Legends), then there's Counter Strike and Team Fortress 2. These are games that have become iconic and are staples of Cyber-game events the world over. So, essentially, Publishers are trying to stop their customers from innovating for themselves. The possibility that user content might make someone else money is just too hard to swallow... This brings me to my last point - The Online Auction House, which I have no real problems with, indicates this shift in attitude from wanting to provide a good gaming experience to making as much money with an IP as humanely and legally possible. There are a lot of great points here that lay on either side of the debate. As for me... I just have a very bad feeling about where Publishers are trying to steer the Industry as a whole. |
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| Gil Salvado |
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I was already shocked by the web banners of WoW asking me to return to it ... that almost hurt reading.
I'm definitely not a hater - Diablo got me into Hack'n'Slay - but I always despite those fan boys during my game development studies which thought Blizzard to be perfect. I do remember downloading the 2nd-Act-B-bug-fixing Patch for Diablo 2 before(!) purchase. So much as for perfection. Sure, I do mind biting the hands that fed me with great entertainment during my teenage years, but it tends to become brazen. And I still didn't played that copy of Burning Crusade ... and probably never will. |
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| Glenn Sturgeon |
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Remember Blizz is now part of the evil known as Activi$ion.
Always on authentification is a pain but (imo) it beats offline authent like windows live that runs in the background, no matter if your playing a GFWL game or not. The auction house is a no brainer. Hell people have been blaming blizz and its employees for the "buy diablo2 junk" item sites for years now. Leet gear makes not a leet player. As far as i see it, anything that works to keep the ad spam bots off battelnet is worth it and if people want to buy items they should be able to know they are legit and won't dissapear due to being a dupe. Blizz dosent want mods, so they can sell you DLC based content. Like i said they are now part of activi$ion, so why would they give you anything? As far as how the consumers are reacting, well if theres one thing people do online (and offline) its complain, for alot of people thats all they do while online, so its no suprise. Look at the hissy people threw about the early D3 art. Everyone wants the game to be exactly like they (personaly) want it. It dosen't work that way. My view of how they are treating people is, they are a company and making money is thier goal, not making friends. I can't say its the best way to go, but we live in a far from ideal world and thats how it is. Blizz has shown since wow was released they don't mind reaming thier fans. If charging a monthly fee and still charging full price for expansions isn't consumer rape then i don't know what is. People think its worth it so let it happen.. The only expectations i personaly have for D3 is it will have a patch on launch day, it will run like crap on Bnet for at least a month (likely 2-3) and short term, "it might be" as good as D2 LOD. (but i'm not holding my breath for that "might be") I'll buy it at launch but i'm not concerned if its great or not, i still have LOD and still play it after 10 years and will still play it after D3 arrives. |
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| Jamie Mann |
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Not sure I agree with any of the points in this one :)
First and foremost: Blizzard is now owned by Activision and has been for some time. And if anyone thinks that Activision hasn't had a major hand in designing the revenue structure for Diablo 3, then I've got a nice bridge I'd like to sell you. (seriously: if you're feeling "betrayed" by this move, substitute Activision for Blizzard in the article above and then re-read it. Do you still feel shocked or simply resigned to yet another money-grabbing effort from a company which has run several franchises into the ground?) Beyond that, the three "changes" Activision are implementing are all interlinked: they're designed to minimise the risk of players hacking the game, choosing to play free content or getting bored and walking away - and I'd suggest that it's also intended to provide a basis for offering DLC in the future. In short, they're designed to boost long-term revenue - and to a degree, they also help to protect short-term revenue during the critical first month while the game is prominently displayed in physical game shops. Sure, you can argue that they'll lose revenue from people who will be unable to play the game and/or will refuse to buy it as a point of principle, but realistically, that's a pretty small demographic. And hey: they wouldn't buy any DLC anyway, so who cares? I'm also not sure I believe that there's that much of a distinction between the strategies of "online" and "offline" companies - and I'm equally unsure what the term "community" means for a small-online-multiplayer game such as Diablo 3; it's not an MMORPG like WoW, which limits the scale and scope of the community you can grow around it. Also, I'm sure those MBAs understand the power of grass-roots marketing campaigns (which is what community-fostering essentially boils down to) Also, it's worth bearing in mind that there's significant difference in the amount of revenue being pulled in by online/offline companies, as well as in the ambition shown by "online" companies, who mostly focus on light casual gaming experiences. For instance, to cherry pick a few high-profile examples: Activision's Call of Duty: Black Ops game pulled in $1 billion dollars in the first six weeks after launch; Angry Birds has *maybe* pulled in a total of $0.1 billion in 18 months, between iOS sales and Android advertising revenue. Popcap is estimated to generate around $0.1 billion of revenue per year, across all of it's franchises. Depending on who you believe, Zygna is claimed to have revenues somewhere between 0.25 billion and $1 billion per year, but then, they're hardly a paragon of virtue when it comes to building communities or fostering customer relationships and engagement. As regards MySpace: I'd suggest that it didn't fail due to having a "broadcast" mentality: it failed because News Corporation completely failed to improve or evolve it's capabilities in a highly competitive market; Facebook turned up and everyone decamped from Myspace's ugly, creaking architecture with a huge sigh of relief. And now, a lot of people are jumping over to Google+, as Facebook itself has fallen prey to the complacency which tends to set in when a monopoly situation is established. Overall, I think that from a corporate perspective, Activision's strategy for Diablo 3 is sensible: it's a high-profile boxed retail game with comparatively limited online-multiplayer features. Trying to treat it as anything else would almost certainly reduce revenue: it doesn't have the reach of an MMORPG and there's limited scope for recurring revenue unless they start charging for battle.net; DLC is traditionally not a great revenue earner (as compared to boxed-game revenue, as was proven with Guitar Hero/Rock Band) and even the vaguest hint of in-game advertising would create a major backlash within the fanbase. Finally, my biggest quibble is with the assertion that "Most players really don't mind if others have used a shortcut to their success as long as it doesn't affect them directly." Do you have any evidence of this? Personally, I'd feel distinctly unhappy knowing that someone could walk up and purchase a level 20 warrior: not only does it indicate that the person doesn't value the gameplay, but it also implies that they're going to have limited skills (as they haven't built up any experience) and it devalues the work I've put into creating my character... |
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| Dean Boytor |
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What I liked about Diablo 2 was that you could play it offline as well as online. I personally liked the single player campaign, but Ive seen people play it online and its completely different, almost like an MMO. Now personally I have a few MMO's I love to play but I don't think Diablo 3 should try to focus on making this an MMO. More so a "if you build it they will come" kind of attitude would work best kind of like how Diablo 2 panned out.
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