| Daniel Gooding |
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While yes you are correct about many things.
This has actually effected me beyond the ability to just cave in, and buy the game, due to how I travel. I want everyone to stop with the whole "so what if you can't play on a plane" Argument. Because it's not just on a plane. It's all sorts of places you can't play. One thing is for certain, I am much more calm about this than yesterday, but I regrettably wont be able to buy the game. And the fact that I can't buy it is what made me sad in the first place, because it has been something i've planned on buying for a while. Perhaps you are right in all this smoke being blown will not change anything, but I can hope otherwise. |
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| Juan Del Rio |
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I always thought the problem with "Always Online DRM" from a user perspective is when people play over wireless LAN's at home. Wireless connectivity isn't always constant and can be interrupted by many factors. In the past games have just dumped you out of your game without so much as a warning when things like this happen, hopefully it is handled better by Blizzard's teams.
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| Rob Wright |
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I could be wrong but I've noticed on other forums and discussion threads that a lot of blame for the alway online DRM and, to a lesser degree, item sales and modding bans is being directed toward Activision and Bobby Kotick.
Many gamers seem to be operated under the assumption that Kotick forced Pardo and Company to make these changes. I think the Activision connection is perhaps making this more of an uproar than it would have been. Just a thought. |
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| Bjoern Loesing |
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Personally, I am upset at the DRM. Mostly because it enforces the creation of a Battle.net account, which will be linked to either the EU or the US version of the game, but not for both. This, to me, is not acceptable in an age of global gaming. I have friends I enjoy to play with on both sides of the pond, thank you very much.
I am much more concerned about the auction house. Not because I don't think it's clever, but because it's a legal nightmare. Some players will generate revenue with it, which according to most European countries' tax-law is taxable, like generating massive revenue on Ebay is. I'm quite certain Diablo 3 will not come with an 18+ label, so this makes this rather tricky to control. Finally, I am extremely unhappy with the announced modifications to skills - Diablo 3 no longer sounds like a game I am interested to play, so my personal boycott of it (which at least comes at 3 copies) is a very easy decision to make. A shame, too. I have no doubt it will still have a significant impact on the industry. |
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| Taekwan Kim |
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Not to downplay any of the other developers in the least, but honestly, all it takes for me is Leonard Boyarsky. There's so much good will there that it'll take a catastrophic disaster of a game for me to be turned off (which is rather unlikely). And this gameplay footage certainly helps: http://www.youtube.com/watch?v=NSsgs1Q0d3s. The rest is just this being an interesting discussion topic as a reflection on player priorities. Probably a first day, or at least first week, purchase for me.
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| Miguel Castarde |
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The ausence of LAN mode in SC2 hurts a lot the high level play in tournaments. Often they have problems with lag. It's really frustrating.
Blizzard can use your always online DRM because your games are very polished and the people want play anyway. You don´t have other publisher creating something comparable with the scale of StarCraft 2 and Diablo 3. It´s almost a Blizzard monopoly in these types of games. Merit for Blizzard, of course. |
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| E Zachary Knight |
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Personally, I have no reservations about my desire to boycott any games that have an always online DRM scheme. I still have not bought any Ubisoft games. I have not bought Starcraft 2 because of the DRM and the lack of LAN. I will not be buying Diablo 3 for the same reason.
I still have not bought any game with an Online Pass system. I seem to be able to continue my boycott quite well. As for other people, their mileage may vary. On your note about a lack of uproar after Starcraft 2 was released is only half right. There are those who ended up buying the game and playing and ended up shutting their mouths on the DRM scheme and lack of LAN. But there are still many others like me who aren't raising a stink about it because we are sticking to our guns and haven't bought it. We are still playing Starcraft 1 on LANs. We are still having fun. We just don't care much for Blizzard's little sandbox. |
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| Craig Dolphin |
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Blowing smoke? Broadband 'standard' for gamers?
Yeah, no. Standard, perhaps, if said gamer lives in a place where broadband is actually available. In my case, that's just not true. And blowing smoke? Not true either, in my case at least. Blizaard won't be selling me a copy of Diablo 3. Or the next SC chapter either. That's not an emotional reaction. That's simply my considered decision after dealing with this increasingly annoying BS from the gaming industry. I'm sorry, but games are simply not worth the aggravation anymore. Either publisher stop thinking of the paying customer as their 'enemy', or I'm done contributing to their pay packets. Veritas. |
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| [User Banned] |
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This user violated Gamasutra’s Comment Guidelines and has been banned.
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| Rich Boss |
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If I sell items for hard currency and then move it out of Blizzard's system, does Blizzard send me a 1099 at the end of the year for capital gains or is it still my responsibility to report my profit to the government? Can I deduct the retail cost of the game? This line of questioning brings up another problem for me. Is fun slowly morphing into work?
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| Martain Chandler |
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Considering how many amphorous activist groups are turning to DDoS attacks to express their displeasure, I would say always-on DRM would be a vulnerability.
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| Maurício Gomes |
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I promised here many times to not buy SC2 after the LAN issue.
Well, I do not bother even to watch SC2 videos. The only thing I see about SC2, is a wallpaper of a co-worker. |
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| Eben Sullivan |
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The announcement yesterday wasn't terribly surprising. This kind of thing comes with the territory Blizzard has gotten into. Integration of commons systems from WoW was inevitable, as were mandatory battle.net and always online DRM. The writing was on the wall, and Blizz is not the same company it was a decade ago. From a business point of view (one of pressure from Activision and investors) I understand why they want to attempt to protect their software in some way. I don't agree, but I understand their viewpoint.
That being said, I am disappointed that I can't play the game when my internet connection is being temperamental or if some disgruntled (see: "spoiled") gamer decides to hit the Blizzard servers with a DDoS attack. The decision to have a mandatory online component for a game that is not necessarily multiplayer only kinda sucks, and I sympathize with those that were excited by the game and have been alienated by a company they supported. |
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| Eric McQuiggan |
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I don't think the effective response to a opinion piece about the toothlessness of consumer chest thumping is more consumer chest thumping, guys.
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| Dean Boytor |
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I can appreciate their attitude of getting it right rather then get it done.
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| Justin LeGrande |
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This issue reminds me of a "personality question" from Dragon Quest 3...
"If you accidentally trip over a boulder, do you blame the boulder, or yourself?" ...Is it the boulder's fault for being placed there, or is it the tripped person's fault for not being careful enough to notice the boulder right under their noses? If Activision-Blizzard's customers are too narrow-minded to research their CHOICE of purchases, you can't blame A-B for exploiting them. Big business THRIVES off mob/mindless sheep mentalities. Until a day comes when all their customers collectively proclaim, "Hey...you know what? We're not going to accept this nonsense any longer"... Kotick n' Krew are just being encouraged to pull this sort of stunt. For online-only naysayers... StarCraft 2 is primarily an American developed and published game. Until the collective American user base demands, "Hey, SCREW YOU! We won't invest unless everyone on this planet is invited, not just ourselves!"... guess what happens? Globally uneven technological and economic growth will continue to influence how the "suited ones" dictate availability to potential players. The continuing relevance of LAN has to be proven... and too many Americans are showing through their actions that they are content with online-only. Until that changes, Activision-Blizzard and just about every other American corporation will stay the course. By the way... you CAN play StarCraft 2 offline. But only alone, with campaign, custom games, and versus AI. I suspect the same will be applicable to Diablo 3, sans the "open server" that Blizzard reserved for offline characters and cheaters back in Diablo 2. |
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| Daniel Gooding |
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I think a lot of casual gamers are going to be thrown into the "fight for bandwidth" That a lot of MMO players have to deal with, and get a sour taste in their mouths.
Simply put there are times when connectivity would be a problem. A lot of times, when someone would decide to sit down, and play a game of Diablo No Internet Access, Restricted Internet Access, Limited Internet Access. No Internet Access. (Simply put, places where you have access to electricity, but not Internet.) - Anyone overseas, or that lives in barracks, or onboard a ship. - Anyone making Extended visits to family that still hasn't adopted internet. - Anyone Playing on a Plane (Although no-one really does that due to games destroying battery life) - Potentially during a heavy storm (not very often) Restricted Internet Access (Places where there is internet, but cannot access for gaming.) - Anyone in College or Work that wants to play during a lunch break - Anyone in College that wants to play between classes. - Anywhere there is wifi, but you do not have access to it. Limited Internet Access (Places where there is perfectly fine internet, but is limited due to various reasons) - Anyone at home with a decent broadband, but is competing with Streaming - Anyone who has a room-mate that decides they want to heavily torrent. - Anyone who decides to play at a wifi hub. - Anyone who lives in a dorm with restricted, or limited Bandwidth. (not common anymore) - For some people trying to use the internet on a Saturday can be terrible. - At a hotel I know you all can say. "why don't you play a different game?" But as any gamer would know. When you get into a game, you want to play it as much as you possibly can, whenever you can. |
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| Patrick Davis |
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Modern games in general are out to just make money. If they screw over the gamer in the process, whatever. It started with the pandering to casuals which pissed off all of the old school hardcores. Then moved on to paid DLC to nickel and dime everyone to death. Add in ridiculously over-priced "collector's editions" of every big game that has different content based on where you bought it. Finally, we have Online DRM which won't even let you play your game when you aren't connected. Does anyone one do anything FOR gamers anymore rather than screw them?
Modern gaming has never been about the gamer. All I can hope is that gamers finally band together and push back at these terrible business practices by not buying into products like these. Of course, this is my opinion. Sorry for getting off topic a bit. |
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| [User Banned] |
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This user violated Gamasutra’s Comment Guidelines and has been banned.
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| Justin LeGrande |
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I think the officially supported RMT sounds very interesting for online dungeon crawler games like Diablo 3. There's bound to be loopholes to bug out on, but I think this sort of model could lay the foundation for a sane alternative/solution to these 3rd party services: currency-selling, level-rushing, character daycares, hacked and legit item sales, scam n' blam, training guides and/or bots, and rare item-hunting.
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| Dave Sodee |
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Why can it not just be a simple authentic once a week . Always on sucks if not an mmo imo.
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| T K |
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Last I checked you can't play a single Zynga game on Facebook without having an Internet connection.....so Diablo and Ubisoft just going down this path. Not saying you have to like it but this is where its going. It appears it hasn't hurt Zynga much to date. Piracy rates so massive on the PC they are trying what they can to recoup their investment. If you don't like, don't buy Diablo 3 its that simple.
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| Zach Grant |
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It's official. The last Blizzard game that I've purchased will be Warcraft 3. I'm a PC gamer because I can mod the hell out of my games. If I wanted a game like this I'd own an Xbox.
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| Gabe Carter |
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I like donuts.
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| Daniel Camozzato |
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I don't even understand what Chris Morris means by saying that we (the people who won't buy it) are blowing smoke. I think he is under the assumption that I have infinite money to spend on games, and that the only reason why I might chose to skip this game is because I made an unbelievable effort to do so.
The truth is that there are one gazillion games out there and I can't even bring myself to bother about Diablo 3. Yes, I *WAS* interested in it - that was when I thought about playing it single player, and eventually (maaaaybe) calling one or two friends for some kind of co-op play. But since SC2, I'm pretty sure Blizzard games are not for me. I might be wrong, but I am really under the impression that the only people playing SC2 right now are south koreans and enthusiasts who care about some kind of internet competition rubbish and online ranks and clicks per second and so on, things that I just can't bring myself to care about. And when I think about this, it is really strange that back in the days of StarCraft 1 I had about 10 friends who played it, and now I have 1. It is not a boycott, its just not caring about it at all! |
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| Michael Jeffery |
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I can't imagine a "fair" auction house system that wouldn't require constant access to the internet. In order to ensure that the items for sale (possibly for real money) are legitimate, Blizzard is probably generating them server-side; maybe even performing all inventory storage on the server. This is necessary for managing and controlling a massively multiplayer online economy. Other external factors such as gaining an advantage from modding are also a concern here. As other posters have already pointed out-- Blizzard is making a game that is at least partially an MMO.
Were many people expecting a single player game? Yes. Does this decision at least partially represent a DRM solution? Probably. As for why there isn't a single player mode that is excluded from all the online functionality... I would submit that in addition to DRM, they may also want to avoid fracturing the player base and funnel users towards the online systems. The value and effectiveness of an auction house --or any other MMO features that may come later-- is relative to the player population actively using it. By excluding offline single player (likely to be the most popular mode by far) they are preventing many of their users from permanently "opting out" of those features with their characters. |
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| Richard Chompff |
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The main issue that I have with only-online and no-LAN is what about those of us who like to be in the same room as the people we are playing with? Internet multiplayer is fine and convenient but if I have my friends come over for some fun, I know that my internet connection will not be able to handle more than two of us playing online at any one time. I think blizzard has severely limited their market with this, because they assume that anyone who plays their games are anti-social hermits who only have friends on the internet, not irl. I have been to several large LANs recently, none of which had any form of internet connection which meant that most of my steam games were useless and I ended up getting pirated copies of games I already owned just so that I could play them! I think that in this age of ubiquitous internet usage the people reading the stats are forgetting that most people prefer to have fun with someone while they are in the room.
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| John Tessin |
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Do you ever wonder if the same people that made this decision made the "Real Name requirement" decision before? Any press is good press so this has put Blizzard in the limelight. Just as much controversy, just as much public uproar. Only a moron would believe that the real reason they are doing it is to keep people from playing the single player game and getting upset when their character wasn't accepted for Battlenet play. *sigh* I really hope this is just a cutsie move to get some free press and major buzz. I, for one, don't buy internet tethered games unless they are exclusively network games. Not worth the money. But there are so many Blizzard fan bois and apologists that they will see significant sales no matter what they do.
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| Mihai Cozma |
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As a WoW veteran (I'm not playing it anymore, but I do play LOTRO now), I don't mind the always online DRM, I am basically always online while I play games. I need online for Steam multiplayer, I need it for MMOs, I need it for SC2, no worry about Diablo 3.
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| Derek Muenzel |
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I will definitely NOT purchase any game that has a single player mode requiring an online connection- even to start the game. I love Steam because I am not so worried about them going down and it plays offline without any problems for me. And, there is always the option of getting Pirate copies of the games I have through Steam. I currently have Verizon DSL and the connection is pretty flaky. Should I subject myself to getting kicked out of a single player game of D3 because of DRM? The pirate version of SC2 plays single player just fine and I am sure that Pirates will hack away at D3 since it will be such a big game and that means the DRM will only affect the non-pirates)? I am not going to pay for a game that limits where I can play it. To paraphrase the uppity Pardo said, "I can purchase another game."
tl;dr Fuck Blizzard |
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| Jesus Rambal Llano |
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While I live in Colombia my internet is very stable. I don't like always online games not because I lack an internet connection, but because I like the freedom to play offline. Games that doesn't have the choice to go offline just go below others on my buying list.
If Diablo III is a fun game i'll surely get it. It's just not my number one choice and that is just a buying desicion too. There is no hate for Blizzard as they have no personal hate for people when they said the latest changes. Diablo III had an offline component at least on 2010 version accourding to their community manager. I think that the real money auction house is what made them go with the online only model. Now they must protect this real money economy of dupes and illegal items that maybe can be created easily if they allow offline. |
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| Brett Lawlor |
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Bank on Blizzard using D3 as a test bed for introducing RMT to WoW. That's probably the real reason they're putting the RMAH into the game, and eliminating offline play. They want to see if the RMAH is profitable enough for them to bring it over to WoW, and capitalizing on their primary IP.
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| Greg Wilcox |
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I'll keep it simple. I like my single-player experiences AND my privacy. I don't care about DIII user mods, auctions or MMO in my chase 'n chop. No offline SP means no sale in my book. I'm one of those folks who can't get a broadband connection (poor me, right?), but hey, I guess someone has to step up and let you guys know we in the minority have a tiny voice that's real, not some sliding statistic that's easily ignored.
Granted, you can't fault Blizzard at ALL for targeting what's considered "normal" by "today's standards" of internet connections. But as I also know a few folks in rural areas who can't get access to bb or worse, live in areas with bb, but have spotty service (a mere thunderstorm can knock power out in some places for a few hours to a day), I can safely say that some of those folks aren't buying DIII either and it has NOTHING to do with DRM. Granted, if Blizzard decided to do a console version on a damn disc for those of us who wouldn't mind giving them more money (for yes, "lower" quality visuals and no clicky-clicky mouse action), it would make me and a few million others happy campers indeed. We shall see, i suppose... |
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| C N |
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I have been a long time fan of blizzard games, diablo 1/2, wow, warcraft series, sc1. One of the things i liked about blizzard was the support and tools they freely gave to players. with the RMT auction house there will be a huge opportunity to profit, even if blizzard/activision is not the one profiting (such as mastercard handling the trasactions for example).
Does this put diablo 3 in the same category as a "game". can you even call it a game anymore? every item and piece of gold will have some real world value that theives, cheaters, speculators could potentially profit from. a website selling chars,items,gold would be a business not a game, so they put a business into a game, the exact reason i dont play microtrasaction games, its not about entertaining people anymore its about making money period. this makes me think of something my econ teacher told me years ago, "That people are commodites to be used for profit, customer/employee doesn't matter someone makes money off of you" first time post here maybe a bit offtopic but my thoughts on the subject. |
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