Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Duke Nukem Forever  Proved Profitable For Take-Two
Duke Nukem Forever Proved Profitable For Take-Two
August 8, 2011 | By Tom Curtis




Take-Two has announced that Gearbox's infamous Duke Nukem Forever ended up becoming to be a profitable title for the publisher, despite its poor reception from critics and analysts.

In a Gamasutra-attended conference call today, company CEO Strauss Zelnick noted, "Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two."

The title, which was in development for over 14 years, released to extremely negative critical reception, with some reviewers describing the game as "heart-breakingly disappointing on almost every level."

As a reaction to this "disappointing Duke sequel," analyst firm Wedbush Morgan lowered its sales expectations for the title from 3 million units to roughly 1.5 million units.

Following the game's release, Take-Two said that it would remain committed to the Duke Nukem IP, potentially taking the franchise outside of video games.


Related Jobs

Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[11.28.14]

Lead Game Designer (m/f) - Hamburg - 3344
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[11.28.14]

Senior Systems Designer
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[11.28.14]

Producer-Vicarious Visions
NEXON M
NEXON M — Oakland, California, United States
[11.27.14]

Server Engineer - NEXON M (mobile)









Loading Comments

loader image