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 Duke Nukem Forever  Proved Profitable For Take-Two
Duke Nukem Forever Proved Profitable For Take-Two
August 8, 2011 | By Tom Curtis




Take-Two has announced that Gearbox's infamous Duke Nukem Forever ended up becoming to be a profitable title for the publisher, despite its poor reception from critics and analysts.

In a Gamasutra-attended conference call today, company CEO Strauss Zelnick noted, "Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two."

The title, which was in development for over 14 years, released to extremely negative critical reception, with some reviewers describing the game as "heart-breakingly disappointing on almost every level."

As a reaction to this "disappointing Duke sequel," analyst firm Wedbush Morgan lowered its sales expectations for the title from 3 million units to roughly 1.5 million units.

Following the game's release, Take-Two said that it would remain committed to the Duke Nukem IP, potentially taking the franchise outside of video games.


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