Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
February 27, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Duke Nukem Forever  Proved Profitable For Take-Two
Duke Nukem Forever Proved Profitable For Take-Two
August 8, 2011 | By Tom Curtis




Take-Two has announced that Gearbox's infamous Duke Nukem Forever ended up becoming to be a profitable title for the publisher, despite its poor reception from critics and analysts.

In a Gamasutra-attended conference call today, company CEO Strauss Zelnick noted, "Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two."

The title, which was in development for over 14 years, released to extremely negative critical reception, with some reviewers describing the game as "heart-breakingly disappointing on almost every level."

As a reaction to this "disappointing Duke sequel," analyst firm Wedbush Morgan lowered its sales expectations for the title from 3 million units to roughly 1.5 million units.

Following the game's release, Take-Two said that it would remain committed to the Duke Nukem IP, potentially taking the franchise outside of video games.


Related Jobs

Gameloft  New York
Gameloft New York — New York, New York, United States
[02.27.15]

Lead Programmer
Nix Hydra
Nix Hydra — Los Angeles, California, United States
[02.27.15]

Programmer
Nix Hydra
Nix Hydra — Los Angeles, California, United States
[02.27.15]

Game Designer
You.i
You.i — Ottawa, Ontario, Canada
[02.27.15]

Console Game Developer









Loading Comments

loader image