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Valve Takes  Counter-Strike  To Consoles With Sequel
Valve Takes Counter-Strike To Consoles With Sequel
August 12, 2011 | By Frank Cifaldi

August 12, 2011 | By Frank Cifaldi
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    16 comments
More: Console/PC, Business/Marketing



Half-Life, Portal and Left 4 Dead developer Valve has announced Counter-Strike: Global Offensive, a sequel to the popular multiplayer team-based shooter.

In addition to updating features and content from the original Counter-Strike, the sequel will come with new characters, maps, gameplay modes and more, says Valve.

Tactical first-person shooter Counter-Strike debuted twelve years ago as a fan-made modification to Valve's original Half-Life. It has since been updated numerous times, and continues to be a popular title for tournament game players.

The sequel is being co-developed with Seattle's Hidden Path Entertainment, which has been developing content and updates for Counter-Strike: Source for some time now.

Counter-Strike: Global Offensive will debut simultaneously for the PC and Macintosh via Valve's own Steam service, and on both the Xbox Live Arcade and PlayStation Network digital delivery systems early next year, and will be playable at this month's PAX Prime expo in Seattle.

More information is available on the game's official website.


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Comments


Luis Guimaraes
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I <3 Valve.

My only concern is how the console approach will hurt the gameplay.

Dave Long
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Not sure what you mean here - there have been tactical shooters on console before that were very similar to counter strike and very successful (SOCOM). That said, if they dumb down the experience (console shooters are being dumbed down atm - it's not a PC to console thing, it's a shooter thing - just look at SOCOM, KZ, hell even CoD - and it's giving me the irrates) it'll annoy me, whatever the reason.

Luis Guimaraes
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Console gameplay dynamics is different, and might need adjustments to work fine, specially in the case of Counter Strike, because CS on consoles simply won't play like CS. Hope valve comes up with some good mechanics for that.



How will it play on analog sticks? Won't noob tube camping be the dominant strategy? Won't packing be? Will the beginning pistols be able to challenge automatic weapons? Can one single guy handle two or three? How high will damage be? Will there be sprint and prone?



How to fix it all? How to fix it all without compromising the PC experience?



Won't it be L4D without zombies? How much improvements over the current games (that improved from CS) will it try to go?



If you asked me, I'd borrow heavy from Splinter Cell and Metal Gear Solid. EPM, hacking security systems, breaching walls, sawing grids (while your team makes a firefight to supress the noise), shooting locks...

Dave Long
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@Luis - Well the only real difference is between ridiculously over-accurate mouse/kb and analog sticks (which actually give accuracy levels that reflect actual accuracy IRL) - the big reason I dislike PC shooters is because a skilled mouse/kb player is so much better than a skilled real-life shooter the games feel nothing like a shooter at all. So if having analog sticks makes it more realistic (in terms of accuracy relative to what it's 'gaming' - I'm not suggesting either control method is anything like actual firearm use, just that one method gives more similar results) I'm all for it :).



As for the other issues, that all depends on how they translate it over - if there were elements of CS that relied on the boosted accuracy of mouse/kb, then there will either be adjustments or it will play differently. If not, then it should translate fairly well.

Luis Guimaraes
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I don't know. Ridiculously over-accurate means responsive. It might not feel like the most people aiming/shooting in real life, but feels responsive and strategy mostly takes places after controls aren't a problem.



Also: http://tinyurl.com/3zjl9ta

Dave Long
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I'd say your clip actually proves my point - I can aim and shoot like that with a mouse/kb in BC2 on PC like that bloke can, and I've only played a couple of hours with it - with practice, I could easily far better than him. Nothing wrong with it as a game per se, but it takes away from the feel of realism for me, and the extra 'barrier' to accuracy from using analog sticks (all else being equal, it takes more skill with sticks to be accurate in a real-world sense than it does with a mouse/kb - and then if you build up skill with a mouse/kb you get some pretty unrealistic plays taking place).



So that will have an impact on how CS plays on console, but it should make it more realistic, which is all good with me :).

Chris Melby
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@Dave Long,



I'm not with you on just because a stick is slower, it makes it more realistic. I don't aim real guns with my thumb, nor am I as hampered in my movement with a real weapon, as I am with a thumb-stick.



A mouse and keyboard allows one to react as fast as they can think -- something a thumb-stick does not -- which is more realistic.



And the part where it takes more skill. To be fair, it takes a different type of skill. I could say that aiming with a keyboard takes more skill than a thumb-stick if I go by what you're saying.



If you want more perceived realism, use a PS Move, or Wiimote with a properly sized and positioned sensor bar. Or try that new Razor magnet setup. It's still not true, but it's much more realistic than a thumb-stick, which more or less hobbles the user.



And here, this is just one guy in real life that shoots like a PC gamer using a mouse. He's one of the best, but there are others that do approach his speed. No thumb-stick can move this fast without sacrificing all accuracy;

http://www.youtube.com/watch?v=iS9uGktUCrY



This guy hits 5 targets in under a second with a real gun;

http://www.youtube.com/watch?v=Z9AJzv8gb2A&feature=related

Dave Long
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@ Chris You most definitely don't aim real guns with your thumb, but you don't aim them with a twitch of your wrist either. It never bothered me before I actually used real firearms, but after having experience with ARs and an M60, playing with a mouse/kb setup just feels ridiculous. In BC2 with a mouse/kb, you can do a 180 degree spin with a 10kg LMG in a fraction of a second and still be razor accurate (hell, I can, and I spend as little time with a mouse/kb control setup as possible). On console, you simply can't move that fast full stop even with your sensitivity tweaked right up, and even as fast as you can accuracy suffers. It's not a perfect proxy by any means, and until we game standing in front of Kinect holding an actual loaded LMG it won't be, but in the absence of what would be one of the heaviest gaming peripherals yet released, and in the interest of being able to play without potentially doing myself some damage (going prone quickly with a real M60 is hell on the knees), I'm happy with sticks being the easy 'couch' option.



I agree that in certain unique situations the sticks won't replicate what is possible, but the two examples you've given there are very rehearsed sequences using pistols, and hardly reflect firearm use in a free-flowing combat situation with larger weapons (and most games have users playing with SMGs and up, with the pistols mainly used in select situations).



As for realism in terms of aiming speed, you're dead right in terms of the Move and (to a lesser degree, given its inaccuracy) the Wiimote being more realistic (although you'd still need to tack on appropriate weight to both controllers to get a real sense of realism), but with those options you're even slower to turn. I'd also note (I've got a Move with the Sharpshooter, and have owned a Wii in the past and played shooters on it) that a mouse/kb even in the hands of a noob (ie, me ;)) is more accurate than a Sharpshooter in the hands of someone trained in the use of an assault rifle (again, me).



As I've stated before, I've got no issues with this in a gaming sense - I just get a little irritated at PC gamers that have never fired a weapon in their life going on about how the mouse/kb is so 'hardcore' - when from a realism perspective (and hardcore is generally used to suggest a game is more realistic/brutal) the mouse/kb is easily the more casual, user-friendly and less-realistic (outside of a few select examples with pistols) option for playing shooters. Both are perfectly legitimate control methods, and both are good fun for different audiences. It's just mouse/kb is a dash less realistic (and that's before you even start looking at WASD movement ;)). And Move with Sharpshooter is a really good setup for longer-distance engagements, where the emphasis is on aiming rather than turning. But for a broad-range of engagement types, the sticks seem the best 'realistic' compromise that doesn't involve full-body tracking (and lots of physical activity I'm very happy to forego when gaming!)

Aaron Truehitt
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Well surely after this...Half Life 3.

matthew diprinzio
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I wish they were planning to release this holiday season. That would be one of the most epic clash of the titans (BF3, MW3, and CS2).

matthew diprinzio
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Also I am very interested in which approach they are taking with this, are they simply just iterating on the current CS formula or going for more tactical realism (Rainbow Six-style).



Personally, I've always felt that Modern Warfare was essentially CS evolved. Counter-Strike basically took real-world weapons but featured more of an arcade/tactical experience.



If you've played any MP from the earlier CoDs (ww2), the gameplay was very much CS based with each player only having one life in TDM.



Then for MW1, Infinity Ward took that concept and just iterated on it by making it more fast-paced and adding iron sights, weapon customization, gadgets, and perks. Even today, some remnants of CS game play still exists (Quick-scoping, flashbang spamming, riot shields, bomb defusal, etc).



So it's going to be tricky for Valve since Infinity essentially beat them to the punch in terms of evolving the CS formula.



However, with all that being said, Valve usually avoids doing things that have already been done. They must have found a way to iterate while still remaining different from the competition... unless this is basically a new face-lift for CS:SOURCE.

Adam Bishop
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Interesting that this is coming to consoles as a downloadable (and thus presumably cheaper) game. I think that sets it up to be a HUGE seller on Xbox Live, and potentially on PSN as well.

Jonathan Gilmore
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Agreed. As an XBLA title this will do previously unheard of numbers.

Tomi Hanzek
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Everything but Episode 3...

Luis Guimaraes
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Valve wont release anything with a 3 in it's name: L4D2... HL2Ep2... CS2... Supertition?

Curtis Turner - IceIYIaN
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I make two mods, Elements of War and EoW: 1337 Board. EoW started out as a Counter-Strike mod. I was just mapping at the time, but didn't agree with CS 1.4 and wanted to make a bunny model. Needless to say, I never made any models, but I continue to map and create hotkeys.



Also, anytime I drink Vanilla Coke, I always think of Counter-Strike. Talk about addiction to CS and VC :D


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