| Matt Glanville |
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So Demon's Souls then?
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| Ben Sullivan |
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So many things wrong with this - not least of which is the fact it's patentable to begin with...
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| Matt Robb |
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Didn't Spore do this as well?
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| Marc Audouy |
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Spore ?
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| Jack Menhorn |
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Nintendo has also patented the "Sanity Meter" from Eternal Darkness. If that hadn't been patented there could be spiritual successors out there.
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| Samuel Batista |
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Nintendo applying for a patent on a game concept... that doesn't feel right, not at all. Patenting software and ideas is pretty absurd if you ask me.
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| Jeffrey Crenshaw |
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There is an anti-software patent petition here: http://www.petitiononline.com/pasp01/petition.html. Anyone interested, feel free to sign it.
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| Jonathan Murphy |
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Wait, what? Silly Nintendo confusing me.
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| Carlos Sousa |
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I would wonder how that would relate to social games? I mean, from what I've seen, on many social games you play by yourself but you can influence the the game of other people I think. I'm not sure though, haven't played a single "social"game yet. But the bottom line is that I agree this is kind pretentious.
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| Tom Cadwell |
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Sounds like a defensive patent -- looking at the thread, lots of prior art is being cited...
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| Jacob Crane |
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I find this strange and somewhat scary. I guess, as a developer, it's scary to think ideas I implement could place myself within a legal nightmare. I feel patents like these hurt our industry as a whole.
When we start to be afraid of creating , and implementing ideas due to fear of possible legal ramifications. What would that mean the industry is coming too? |
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| Michael Thornberg |
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It's impossible (In the US, South Korea and Australia) to write any kind of software today without tripping on someones software only "pathentic". I'd say it's a non-issue until you actually get sued. Besides, it's only in the listed countries where this sort of nonsense is legal to begin with. The rest of the world has a bit more common sense than to allow this sort of crap.
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