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  GDC Europe: Epic's Capps On Why Shadow Complex 2 Was Shelved
by Simon Parkin [Console/PC, Smartphone/Tablet, Production, Business]
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August 16, 2011
 
GDC Europe: Epic's Capps On Why  Shadow Complex 2  Was Shelved

Shadow Complex 2 was shelved midway through development in order to allow Epic Games to focus on developing an all-new standout title for iOS, a decision that many considered "completely crazy" at the time. The revelation came from Mike Capps, president of Epic Games, speaking at GDC Europe in Cologne, Germany today.

"Shadow Complex was a huge success for us on Xbox Live Arcade," he explained. "It was described as the best title on XBLA and secured record sales and strong reviews across the world. We were some way into creating the sequel and it was already playing exceptionally well."

"But midway through development we decided to shift the entire team into working alongside our engine guys on an iOS title which went on to release as Infinity Blade," he said. Shadow Complex was developed by Epic-owned Chair Entertainment, which also developed Infinity Blade.

"Looking back on that decision today it seems like an exceptionally smart one," Capps said. "But 12 months ago it was a very different story and certainly didn't look like a surefire winning strategy to a lot of people." Capps explained that the company was only able to take such a brave decision by sharing and remembering past "stories," those lessons that the company had learned through previous successes and failures.

"Stories are a really effective ways to make sure lessons aren't forgotten," he said. "Some of the things that happen to your company will be rare one-time success stories, and you have to discern what it was about your decisions that led to that success."

Capps explained that the decision to switch to developing Infinity Blade came from lessons learned developing Gears of War with Microsoft. "Through Gears we knew that the story of our company was all about finding a platform vendor who is looking for a stand out, triple-A style title and allocate our full resources there. Knowing that [Apple] was that kind of company, we were empowered to make the decision to switch from developing Shadow Complex 2 to taking this 'bet' on an iOS title, while keeping the same values across both."

"Maturing companies need storytellers to spread the history and culture, helping employees to understand why we do things the way that you do. Culture is beliefs, knowledge and values. It's how we respond to key moments in our history. I call these the Epic Events that shape us. Culture is shared in stories of these events, something that is especially effective in a story-telling company. Stories ensure that lessons aren't forgotten"

Capps explained that Epic learned to become a triple-A company during the development of Unreal Tournament. "It was during the development of this title we learned that taking the extra time to polish a game is absolutely worth it and pays off. During the extra six months we took to publish, so many key innovations were made during the polishing phase: alt fire, head shots and so on. If we hadn't learned this lesson at this point in our journey I think we would have been a very different company to the one that we are today."

Capps revealed that this polish period is still prevalent in the company today. "Gears of War 3 was actually finished some time ago," he revealed. "Microsoft wanted to shift the date to better fit with their portfolio of releases. My intention was never for us to continue polishing Gears after the original due date, the game was finished and was fantastic. I told the staff we had to move on, but they soundly ignored me. Polishing games is part of our DNA, our story, and we understand that quality and technical leadership are the hallmarks of our company. As a result, that story influences everything that we do."
 
   
 
Comments

David Holmin
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Of course it was a good idea from an economical standpoint to jump on the mobile bandwagon, but it was still a bad idea to scrap Shadow Complex 2, because it probably would've made a more noteworthy game.

Jeremy Alessi
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Damned if you innovate, damned if you don't ... apparently.

Jonathan Gilmore
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Exactly.

Christopher Braithwaite
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One great game is better than two mediocre ones.

Christian Philippe Guay
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Great article and good share of lessons.

Quote:
Capps explained that Epic learned to become a triple-A company during the development of Unreal Tournament. "It was during the development of this title we learned that taking the extra time to polish a game is absolutely worth it and pays off. During the extra six months we took to publish, so many key innovations were made during the polishing phase: alt fire, head shots and so on. If we hadn't learned this lesson at this point in our journey I think we would have been a very different company to the one that we are today."

I really don't get how UT3 ended up with such terrible aiming controls on console when Gears of War clearly showed that some people at Epic Games actually have such understanding. And we've seen a similar situation with many other FPS titles released recently. Game developers are struggling deeply to make great aiming systems on both PC and console. On PC, Quake III still has the best aiming system I've ever played with a mouse while the first Modern Warfare Call of Duty still has the best controls for a shooter game on console.

I guess that as an industry, there is clearly some work to be done on our DNA, especially when controls are key to any shooter game.

raigan burns
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Wait, Shadow Complex was made by Epic?! I thought it was Chair!
Or is part of the Unreal Engine licensing agreement that Epic gets a credit as co-developer?

Samuel Batista
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Epic owns Chair as far as I know, and Shadow Complex 2 will most certainly get finished. It's not like they're gonna let one of their most successful titles fall into obscurity.

Christian Philippe Guay
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Samuel is right.
''Epic Games is headquartered in Cary, NC. Our external studios are: People Can Fly in Warsaw, Poland; Chair Entertainment in Provo, Utah; Epic Games China in Shanghai; Epic Games Korea in Seoul; Epic Games Japan in Tokyo.''



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