Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 30, 2014
arrowPress Releases
October 30, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Gamescom: All Vita Titles To Be Available On PlayStation Store
Gamescom: All Vita Titles To Be Available On PlayStation Store
August 16, 2011 | By Kyle Orland

At a Gamescom press conference today, Sony announced that all titles for PlayStation Vita will be downloadable through the PlayStation Store, making it the first dedicated video game console to do so.

Sony previously announced that Vita titles would be available via download as well as through a new, proprietary flash-memory storage medium sold through retail stores.

Sony has offered a selection of retail PSP titles for full download through the PlayStation Store, though many titles were available exclusively in either UMD or downloadable format. The split market is widely considered to be one of the factors leading to the market failure for the download-only PSPgo.

The company has previously said that the Vita will be able to play all PSP games made available through the PlayStation Store, though the pending system lacks a UMD drive to play retail PSP titles.

Smartphone makers on platforms including iOS and Android have seen great success offering apps exclusively through downloads, with games representing some of the most popular downloads on those devices.

But Sony's Kaz Hirai recently said the Vita is catering to a "completely different market" than smartphones.

Sony has yet to offer a suggested price range for Vita software, or to clarify whether prices will differ between digital and retail versions of the same title.

Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

Senior Sound Designer - Infinity Ward
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States

Multiplayer Level Designer - Treyarch
Nexon America, Inc.
Nexon America, Inc. — El Segundo, California, United States

Localization Coordinator


Ujn Hunter
profile image
The real question is: Will all Vita (still can't get over that dumb name...) games have boxed releases? Because that's the only way I care to buy games.

Kyle Orland
profile image
Doubtful, since there are non-retail releases on ALL current systems (Xbox Live Arcade, PSN, 3DS shop, etc. etc.), and many of those titles are too niche to sustain a costly retail release.

Alan Rimkeit
profile image
Well, I do not mind buying smaller titles on the download only scheme. It is fine with me. Though I really prefer to buy larger AAA games at retail in a boxed release. Giving people the option is a great move for Sony to make.

They should also make the digital releases a bit cheaper, say $5-$10, to encourage people to go all digital.

Eric Kwan
profile image
This is great. I'd rather keep all my games on the system than have to worry about swapping out game cards and stuff. I just hope there is a high-capacity storage device available to hold them all.

Chris Valdez
profile image
But will there be any incentive to buy digital versus retail? Lower prices (due to lack of packaging, shipping, printing costs, etc) or an earlier release than retail? If not, I'll still continue to buy retail.

John Polson
profile image
Question: will I be able to play these Vita games on a TV? I hope this is the case for at least some of the software, if not all. I will buy the device, sure. In addition to gaming on the go, I want to play with the dual touch screen and watch it react on my big 1080p Sony TV at home. This seems like it should be an easy and intelligent task for Sony to undertake.

Make this happen, Sony. Be a leader. (Disclaimer: I could have missed this somewhere, so please let me know if I have.)

Jorge Ramos
profile image
For larger games that do have a retail version available, the only reason I'd choose the download option over a physical copy is if the download were sold at a reduced price. After all, they're already saving money by not having to stamp out another disc/card/etc. How about passing the savings on to the consumer?

Just as a prime example, look at Steam and their daily/weekly/seasonal sales. When a title is priced aggressively, it then turns to make even MORE profit than simply mirroring the MSRP of a physical copy. Not to mention a much larger install base.