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 Limbo  Developer Playdead Using Unity Engine For Next Title
Limbo Developer Playdead Using Unity Engine For Next Title
August 25, 2011 | By Mike Rose

August 25, 2011 | By Mike Rose
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Limbo developer Playdead Studios has revealed that it will be developing its next title using the Unity platform, noting that the decision was in aid of cutting down on the amount of work needed.

Talking to games site Edge Online, Playdead game director Arnt Jensen explained that, while using a proprietary engine during Limbo development, the team found that it simply did not work well with what they were trying to achieve.

"It was just too much work," he said. "It's like having a double product, doing both engine and game. And our next project is a little more ambitious than Limbo so there are a lot of things we don't want to make from the beginning."

Playdead CEO Dino Patti explained further, "Limbo's engine only works when it's black and white now. It can't render color anymore."

Discussing the new, as-of-yet unannounced title, Patti said, "A good game takes time. I think the new production will take at least three and a half years."

Limbo released last year to critical praise from the press and gamers alike, with reviews calling it "dark, disturbing, yet eerily beautiful."

The game went on to receive multiple nominations at the 11th Annual Choice Awards.


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Comments


Wen Chen
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More and more indies are using Unity coz crossplatform is really essential to indies.

Jamie McCarter
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Indeed, Unity makes sense for Indies as we can focus on developing our game while knowing someone else is continually improving the engine for us.

Samuel Batista
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And why not? Unity is a great engine, a bit difficult to work with for 2D games, but you can modify the editor with plugins and stuffs. I wish the best to Playdead, it's a studio I want to see succeed.

Jamie McCarter
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Im developing a 2D game with Unity and it has proved surprisingly easy to do, despite Unitys 3D focus. Ive only needed to create a poly sprite class and some texture atlas import tools. Of course the workflow could be improved, and hopefully will.

Mark Nelson
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...try 2DToolkit and Playmaker. Very powerful combination!

Casey ODonnell
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I agree, out of the box there are some idiosyncrasies to using Unity for 2D, but once you've done it once it makes sense and works well. It would be nice if by default Unity had a 2D package that you could import that would make the process clearer. I suspect that as indies using Unity for 2D multiply, we'll see more support and love.



As Mark notes though, there are a lot of independently developed 2D packages that you can buy in the asset store. :)

Luis Guimaraes
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We use SpriteManager, it's helping us a lot with our 2D game.

Arturo Nereu
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Ive been using Unity3D and Im really loving it. I think is a wise decision to pick Unity3d as an Indie dev. Hope to see whats Playdead developing with the tool.

Mike Smith
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Tool for the job gentlemen, tool for the job. It looks like Unity3D makes sense for the next game they're working on. It definitely does not make sense for some of the games I'm working on. That being said I have used it in the past for various projects and give it very high marks in general.

Leandro Rocha
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Im actually using just UDK to my projects. I hadnt a good experience with Unity, but Im pretty sure it is a great tool - just not for me.


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