| Dave Endresak |
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Hmmm... "critically-acclaimed" ignores the fact that the title has also been critically criticized by many gamers, including myself and Mr. Kim here on Gamasutra, and particularly with respect to offering the same level of analysis to other recent releases such as Alice: Madness Returns (i.e., the latter was widely panned while DX:HR has been praised despite far more serious flaws than Alice).
In my academic analysis playthru of Alice, I point out how the industry as a whole, including both individuals within the industry as well as consumers, are quite hypocritical when a title like A:MR offers a unique approach to a story and asks players to think about various issues presented in the game while a title like DX:HR recycles the same formula and issues that were posed 12 years ago by the original game in the franchise and does it without offering state of the art visuals, animation, or gameplay. People moan about nothing original being offered, but then ignore something original while praising something unoriginal. It's small wonder that companies stick with the unoriginal as long as the majority of people adopt this view. |
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| Patrick Haslow |
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It kind of bothers me when people don't value art direction in a game. Graphics technology and accomplished artistic vision are two different things. Both Alice MR and DX:HR had really excellent, original art direction, yet the critical establishment often views their importance in a user experience in a diminished light compared to technical or mechanical merits. Alice, I feel, should have been more favorably viewed on the merits of it's vision alone, while DX:HR received generous praise mostly on the basis of it's game mechanics, while sadly it was often viewed visually merely as less than cutting edge technically, while only lip service was paid to the quality of it's artistic vision. It speaks volumes about the spurious credentials of web criticism in general.
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| Wylie Garvin |
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I'm glad its selling well and I hope that continues. Sure its not without its flaws, but Deus Ex: Human Revolution is a great game. Everyone at Eidos Montreal and elsewhere who worked on it should be proud of what they've made!
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| John McMahon |
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I've enjoyed the game and haven't had any headaches because of it.
But what "part of the story that [was] left out during the main game"? At the end it seemed fairly contained with bit of a surprise. It's not a perfect game and I felt at times a bit bare-bones, but I've enjoyed it. I really wouldn't want to replay a game just because DLC added a new mission. Open world game, sure as it could be placed post-game credits. But games like Deus Ex are linear affairs. |
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