Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2015
arrowPress Releases
November 25, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

50 Percent Of Social Gamers Own Consoles, Says Study
50 Percent Of Social Gamers Own Consoles, Says Study
September 28, 2011 | By Frank Cifaldi

Social game players are becoming "increasingly sophisticated," according to social game company RockYou.

Citing a survey by Interpret LLC, the company says that out of a sample pool of 2,000 social game players over the age of 18, 50 percent claimed to own a video game console.

Additionally, 25 percent said they preferred games with missions or quests (such as mechanics recently introduced by Zynga in its Adventure World).

The survey also showed that social gamers are "even more socially active online than expected" -- according to the study, they spend 13 hours per week on social networks, with 9.5 of those playing games.

The average social gamer, according to the study, has 218 social connections, 16.5 real-life friends who play the same social game as them, and have made 20 new friends through games.

Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

C#/Tools Engineer-Vicarious Visions
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Tesla Motors Inc.
Tesla Motors Inc. — Hawthorne, California, United States

Game Artist w/ Unreal experience
Insomniac Games
Insomniac Games — Burbank, California, United States

UI Programmer

Loading Comments

loader image