Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2016
arrowPress Releases
July 23, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


50 Percent Of Social Gamers Own Consoles, Says Study
50 Percent Of Social Gamers Own Consoles, Says Study
September 28, 2011 | By Frank Cifaldi




Social game players are becoming "increasingly sophisticated," according to social game company RockYou.

Citing a survey by Interpret LLC, the company says that out of a sample pool of 2,000 social game players over the age of 18, 50 percent claimed to own a video game console.

Additionally, 25 percent said they preferred games with missions or quests (such as mechanics recently introduced by Zynga in its Adventure World).

The survey also showed that social gamers are "even more socially active online than expected" -- according to the study, they spend 13 hours per week on social networks, with 9.5 of those playing games.

The average social gamer, according to the study, has 218 social connections, 16.5 real-life friends who play the same social game as them, and have made 20 new friends through games.


Related Jobs

nWay
nWay — San Francisco, California, United States
[07.22.16]

Sr. Systems Designer
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[07.22.16]

Director of Operations
Nintendo of America Inc.
Nintendo of America Inc. — Austin, Texas, United States
[07.22.16]

RETRO STUDIOS - Tools Engineer
Insomniac Games
Insomniac Games — Durham, North Carolina, United States
[07.22.16]

FX Artist









Loading Comments

loader image