| Simas Oliveira |
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I wonder what McNamara and his gang will be up to now... Hopefully no publisher will ever give him any money again, and the world will have one less sweatshop. Wish well to those left unemployed though, hope they can find a studio that won't mismanage, lie, deceive, trick and burn them out year in year out.
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| matthew diprinzio |
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"'It's my game," McNamara told IGN in response. 'I can go to anyone I want in the team and say, 'I want it changed.'
'I've been doing it for a long time, and it seems to have worked out so far for me,' he continued, saying that Rockstar's Sam Houser has a similar management style." |
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| Jorge Gonzalez Sanchez |
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I haven't played LA Noire yet, but all this hate seems terrible.
Shady practices aside, these guys actually put out a GTA4-quality game, which is something not a lot of studios can do (though lots have tried, both big and small). Seeing such a pool of talent disband due to bad management is sad. |
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| Jeremie Sinic |
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I am really sorry this studio is closing. Controversy aside, I do think the game is great. I am surprised to see many reports of disappointment with the game, but I guess if people expected a GTA clone set in the 40's, that may have caused some disappointment indeed. I have never been a fan of the GTA concept and I love LA Noire. I agree there are some mechanics that repeat themselves at times, but all I can say is LA Noire is an atmospheric experience that appealed to me beyond its gameplay. I had fun simply driving around in some of the 95 classic cars available. Besides, it's the first time I played a game with that level of realism in character animation. I felt like the first time I played Mass Effect, which was quite a leap forward in this aspect at the time. There are flaws for sure, but I know I will keep a good memory of the overall experience, the same way I keep a good overall memory of Silent Hill 4: The Room, in spite of its many flaws.
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