 |

|
 |

| |
L.A. Noire Dev Team Bondi To Officially Shutter
by Mike Rose [Console/PC, Business]
|
|
| |
|
October 5, 2011
|
| |
Documents filed today through the Australian Securities And Investments Commission reveal that L.A. Noire developer Team Bondi is in the process of closing down fully.
Last month, Team Bondi was placed into administration, with a notification of discharge filed.
Now a notification of the appointment of a liquidator has been filed, along with the resignation of the Team Bondi administration. Another document, titled "Special Resolution to Wind Up Company," was also filed.
Although LA Noire received critical acclaim when it was released in May, the development studio behind the game has been shrouded in controversy ever since.
In June, it came to light that over 100 developers were not included in the final credits roll for the game, according to former employees who launched a website dedicated to spotlighting their contributions.
Team Bondi studio head Brendan McNamara also found himself under fire following the release of L.A. Noire, with anonymous ex-staffers accusing him of "mismanagement," an allegation that he denied.
|
| |
|
|
'I've been doing it for a long time, and it seems to have worked out so far for me,' he continued, saying that Rockstar's Sam Houser has a similar management style."
Shady practices aside, these guys actually put out a GTA4-quality game, which is something not a lot of studios can do (though lots have tried, both big and small).
Seeing such a pool of talent disband due to bad management is sad.
About 5 hours later, it was revealed that it wasn't that great at all.
One week later I took a look at what Zero Punctuation had to say about it. Everything is exactly what it said, but not as fun as ZP always make games sound.
I'm glad you had fun driving around, but I hated that part. Thank God for the skip option.
When I first started playing, I loved it and as time went on, I hated it. I hate it more the more I think about it.
Yet, when I look back on Heavy Rain, I find myself wanting to play it again, which is the opposite I felt when I finished it. Just weird.