My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [1]
 
We're Indie, we like Microsoft. Too Controversial? [33]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Airtight Games
Environment Artist
 
Toys for Bob / Activision
Concept Character Artist
 
App Minis LLC
Senior Unity Game Programmer
 
High Moon / Activision
Senior Lighting Artist
 
High Moon / Activision
Lead Environment Artist
 
Beachhead / Activision
Senior Dev Ops
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
GDC Online: Sony Confirms Day-And-Date Downloads, Free-To-Play Support For Vita
GDC Online: Sony Confirms Day-And-Date Downloads, Free-To-Play Support For Vita
 

October 12, 2011   |   By Christian Nutt

Comments 1 comments

More: Console/PC, GDC Online, Business/Marketing





At a GDC Online session, Sony's Chris Norden confirmed that all retail PlayStation Vita games will be available on PlayStation Network day and date with their launch on the platform.

PSN Releases on Vita -- Day and Date

In a talk aimed at developers, the SCEA senior staff developer support engineer told them that any retail game can be bought on launch day from the PSN Store. This is, in part, he said, so "you can just leave everything on the Vita -- it's a completely-self contained device."

While this has been stated before, it's been unclear at times whether it applied to every single retail-packaged Vita release; Norden confirmed that it does.

"PSN is supported from day one, right out of the box at launch," he noted. The PlayStation Network Store for Vita has a similar interface to the store on PlayStation 3, and has the same login info.

He also noted that unlike on the PS3, developed games do not have to be packaged in different file formats for PSN download -- all games are submitted to Sony in a single format for release by developers.

Free-to-Play on Vita?

He also confirmed, in response to a developer question, that the Vita will support the free-to-play business model.

"You are free to explore whatever business model you want. You'll have to talk to your account manager, and say, 'Here's my idea, and here's what I wanna do,' but yes, you're allowed to do that," Norden said.

Clock Speed

One thing Norden refused to speak about was clock speed -- though he covered other technical aspects of the system in detail.

"Performance is not as good as PS3," he said. Vita is powerful, but that power is also optimized for battery life and power consumption.

While other mobile devices boast chips that run at 1.5 GHz clock speeds, he expressed criticism of that measurement. "We can tell you they don't run at that speed -- just for short times, like sub-second times. The reason is heat dissipation," Norden said. "All modern processors change the clock speed continuously depending on what you're doing... This happens at sub-second intervals."

"There's some pretty impressive stuff that looks kinda like PS3 if you look at it," he said, before demoing the Sony Bend-developed Uncharted Vita game to the audience.

Cross-Game Communication: Better Than PS3

He also confirmed that the Vita's PSN Party functionality is cross-game voice and text chat -- a feature not supported even on the PlayStation 3.

"We know everybody wants it on PS3 so we're doing it on Vita," he said.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Joe McGinn
profile image
Good on Sony for supporting varied business models including free-to-play. +1


none
 
Comment:
 




 
UBM Tech