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 Catherine  Exceeds 500K In Sales
Catherine Exceeds 500K In Sales
October 19, 2011 | By Mike Rose

October 19, 2011 | By Mike Rose
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    5 comments
More: Console/PC, Business/Marketing



Japanese holding company Index Corporation, which wholly owns Catherine developer Atlus, saw its losses decrease in the last fiscal year, thanks to its video games businesses.

In an earnings statement for the fiscal year ended August 31, 2011, and as translated by Andriasang, the company revealed that its video game results had been boosted thanks to significant sales of Catherine, which saw over half a million sales in total.

The company had previously said that the game shipped 200,000 units in its first week on sale in the U.S., noting that it was the biggest launch in Atlus' history.

Parent company Index also said that its Persona series saw strong sales during the last fiscal year.

Over its video games businesses, including Atlus, the mobile-focused Index and the online-focused Rosso Index, the company saw sales of 18.5 billion ($240.9 million) and operating profits of 2.3 billion ($29.95 million).

Overall, Index posted revenue of 22.9 billion ($298.18 million) for the last fiscal year, down 34 percent year-on-year, and losses of 4.5 billion ($58.60 million), compared to 7.4 billion ($96.36) in the previous year.


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Comments


Michael Gribbin
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Of the console games I've played this year, Catherine was the only one that I actually found interesting and engaging. Kudos to everyone at Atlus for an amazing product.

Robert Boyd
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Some more details:



http://www.animenewsnetwork.com/interest/2011-10-19/catherine-gam
e-sold-260000-in-japan-230000-in-n-america



"Catherine sold 260,000 copies in Japan and 230,000 copies in North America for a grand total of 490,000. Meanwhile, Persona 2: Innocent Sin for the PSP and Shin Megami Tensei: Devil Survivor 2 moved 112,000 and 106,000 copies, respectively, in Japan. (These were three of the nine new titles that Index released this past fiscal year.)"

Carlo Delallana
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Sometimes you have to be "out there" to have a unique positioning in the sea of me-too-playing-it-safe content.

Michael Nicolayeff
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It's good to see a company taking some risks and getting rewarded for it.

Harry Fields
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Wasn't my cup of tea, but good job bringing a quality title to an apparently underserved niche, Atlus. Smart business there.


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