In a new Gamasutra feature interview, War in the North lead designer Andre Maguire tells Gamasutra that "everything that we built is about teamwork... likely that you wonít get the most complete experience in single player" -- and muses on whether co-op is the future.
When asked if the game is intended to be played cooperatively, Maguire answered, simply, "Yes."
"Everything that we built is about teamwork," said Maguire. "Itís about working together as a team, and by doing that, you really get the best experience. If you were playing single player, we certainly support that, and thatís cool."
How does Snowblind Studios, the developer of the game, support single player? With AI bots. "Theyíll use those skills, theyíll upgrade their gear. You can direct them to attack your targets, or defend, or whatever you want, but youíll miss out on a lot of the loot, youíll miss out on the side areas. Itís likely that you wonít get the most complete experience in single-player," Maguire said.
So is single-player dead? "I donít think itís over, but I think [co-op is] certainly becoming more compelling for consumers, and for gamers. I certainly think its cooler but itís, itís just a different thing."
With War in the North he said, "thereís an incentive to playing online with your friends. Itís easy to connect up online; itís not a big thing. Making it accessible and making it worthwhile for players, I think thatís the key, and if you can tie that in with your core pillars, then thatís great. Iíd say itís a challenge, but itís worth it."
The full interview, which covers more about the development process of Warner Bros. Interactive's latest Lord of the Rings Game -- which releases this week -- is live now on Gamasutra.