Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Carmack:  Doom 3  Source Code 'Packaged And Tested'
Carmack: Doom 3 Source Code 'Packaged And Tested'
November 1, 2011 | By Mike Rose




id Software's John Carmack has revealed that the source code for 2004 horror shooter Doom 3 is ready to be released, and is now waiting for final clearance.

The id co-founder and lead programmer had originally confirmed at QuakeCon earlier this year that the source code for the game would be made available sometime after the release of open-world shooter Rage.

Carmack has now confirmed that the code is about to be released, stating via Twitter, "Doom 3 source is packaged and tested, we are waiting on final lawyer clearance for release."

During the announcement at QuakeCon, the industry veteran also challenged other developers to release their source code for study as well, saying it helps the developer community.

id is well-known for releasing source code for its past games. Last year the company made the source code for Wolfenstein: Enemy Territory and Return To Castle Wolfenstein publicly available.

Just weeks ago, following an update for both Doom Classic and Wolfenstein 3D Classic on the App Store, the company also made available the source code for both updates.


Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States
[10.24.14]

Tools Programmer-Central Team
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[10.23.14]

Senior/Lead VFX Artist
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.23.14]

Level Designer
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand
[10.23.14]

Lead Game Designer










Comments


Pieterjan Spoelders
profile image
Great :) I'll be taking a peek for sure!

Maurício Gomes
profile image
I will download that source only to read that fucking awesome code on shadows...



Even if I have no intention of actually using it (in fact, I do not even make 3D games, not even 2.5D games...)

Jane Castle
profile image
That %^#$ing awesome code on shadows is the stencil shadow algorithm. Very revolutionary for its time but nothing that you can't learn for yourself by checking the internet. You don't need the Doom3 code to learn about this technique.

Jarryd Huntley
profile image
So do we know what licence the Doom 3 code will be released under?

Ilya Belyy
profile image
Most likely, GPL, like all the previous id games.


none
 
Comment: