Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 25, 2014
arrowPress Releases
July 25, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Opinion: Get Feedback Dammit!
Opinion: Get Feedback Dammit!
November 16, 2011 | By Chad Moore

November 16, 2011 | By Chad Moore
Comments
    Post A Comment
More:



[In this reprinted #altdevblogaday-opinion piece, Turbine Games' technical art director Chad Moore breaks down why art and design students need to get over their hesitancy to share their work for critique.]

This is a post from a series of articles I'm writing on job hunting for 3D artists over at http://artandanimationwork.com/

Are you an art or design student who is reluctant to show your work? Maybe "it's not finished", and you're "just a student", perhaps the "class wasn't long enough".

Those are excuses, we know you're just starting out. Go online and post your work to places where creative professionals are willing to give you feedback for free. They're will be a list of them at the end of this article.

You don't do this because you're afraid of what people will say about your work. That's natural, but it's also something you have to just get over; the sooner the better.

When you have a job in the business, you'll most likely be executing someone else's vision. At least until you become the art ead or director. The AD will be looking at what you are creating and giving you feedback; guiding you to make what they want.

As a manager we want to see growth. How someone reacts to criticism is something we look at and monitor. Getting critiques from your team builds the team through trust and mutual respect. Everyone pushes each other to do better.

Every day, sometimes two to three times a day, in informal and formal settings you'll be showing your work to the people on your team, the art director, maybe even an exec or two.

Get used to it now. Signing up and posting to free forums and web sites gives you a taste of all the above at an early age and starts you on building your network.

A good intro post should go something like this
"Hi, I'm yourNameHere. I'm in school and wanted to get used to receiving and giving feedback. Please take a look at my work and let me know what you think. Thanks!"
Each of the forums below have unique feels to them. Go to the forums below that match your interests and feel right to you, sign up, post your work, give and receive feedback:
[This piece was reprinted from #AltDevBlogADay, a shared blog initiative started by @mike_acton devoted to giving game developers of all disciplines a place to motivate each other to write regularly about their personal game development passions.]


Related Jobs

Activision Publishing
Activision Publishing — Santa Monica, California, United States
[07.25.14]

Senior Online Programmer - Central Tech Online
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[07.25.14]

Online Programmer - Central Tech Online
Raven Software / Activision
Raven Software / Activision — Santa Monica, California, United States
[07.25.14]

Technical Director - Central Tech Online
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[07.25.14]

Environment Artist-Vicarious Visions










Comments



none
 
Comment: