[Gamasutra highlights choice quotes from game industry figures such as Quantic Dream's Guillaume de Fondaumiere, Rockstar's Dan Houser, and more in this new weekly roundup.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts with Gamasutra about topics like the dismissing storytelling in video games, changes in EA Sports' strategy, and Heavy Rain's strip scene.
This Week's Noteworthy Game Industry Quotes
"I kind of swore that I would stop talking about that because it got people obsessed by it. It's sort of a parlor debate, and we really never let it affect what we did."
"It used to be that if you were going to describe something as 'flashy and without substance,' you would compare it to Hollywood movies. But now you can compare flashy movies to videogames. It's just a cop-out, and I would be interested to see what some reviewers making those comparison would make of a game that is sufficiently artful, like Ico or Flower."
"I believe a good game, and/or a very memorable one, will keep getting played due to its virtues rather than its marketing. I hope my games will turn out like that, so I put a lot of love and effort into them."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.