Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
June 2, 2012
 
38 Studios' Downfall: The Gamasutra Report [65]
 
How Space Quest's creative duo buried the hatchet after 20 years apart [2]
 
Gamasutra's on-site E3 2012 coverage starts Monday
spacer
Latest Features
spacer View All spacer
 
June 2, 2012
 
arrow The 20-Year Estrangement of the Two Guys from Andromeda [7]
 
arrow The Anatomy of a Bad Game [16]
 
arrow Old Grumpy Designer Syndrome [22]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 2, 2012
 
A Few Thoughts on Kickstarter [8]
 
Dust in The Wind: An Analysis of A Valley Without Wind [2]
 
The "Gratitude Update": Connectrode 2.0
 
Molleindustria's Unmanned: Excellence Through Boredom [11]
 
Story Design Challenge #4: Design a World [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 2, 2012
 
Trion Worlds
Senior Content Designer
 
Trion Worlds
Senior Content Designer
 
Trion Worlds
Lead Systems Designer
 
Trion Worlds
Senior Producer - Live
 
Trion Worlds
Senior Gameplay Engineer
 
Trion Worlds
Senior Gameplay Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 2, 2012
 
Wisecrack Games Announces
Wizarbox to Develop
Sam...
 
Frogster Reveals New
High-Level Content in
Fifth...
 
SONY ONLINE ENTERTAINMENT
REVEALS AAA-QUALITY
FREE...
 
Guns of Icarus New
Screenshots
 
MICROVOLTS DEBUTS NEW
SERVER TO GROWING NUMBER
OF...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Skyrim Development Tools To Go Public
by Tom Curtis [Console/PC, Programming, Design]
7 comments
Share on Twitter
Share on Facebook RSS
 
 
December 1, 2011
 
 Skyrim  Development Tools To Go Public

Those interested in tinkering with the tools used to make Bethesda's just-released Elder Scrolls V: Skyrim will soon have the opportunity, as the company says it will make these available to the public next month.

As noted on Bethesda's blog, the game's official "Creation Kit" will become available for PC users in January 2012, alongside a Bethesda-organized Wiki intended to help modders become familiar with the new toolset.

In addition, the Creation Kit will include support for Valve Software's Steam Workshop, making Skyrim the second game to support the service after Team Fortress 2.

The Steam Workshop will help users mange their in-game mods within Steam itself -- modders will be able to upload their creations to the service, after which other users can browse, rate, and flag mods for download using any web-enabled device.

When players boot up Skyrim on their PC, Steam Workshop will automatically install any flagged mods, without the need to go to external websites. Of course, Bethesda says users can continue to use the existing sites if they prefer.

In addition, Bethesda promised to release a small update to the game to fix issues introduced with this week's 1.2 patch, with further updates to Skyrim to come "after the holidays."
 
   
 
Comments

Cameron Raab
profile image
This is incredible. I am beyond excited.

Harry Fields
profile image
YES! I'm going to make a translucent bucket mod! You're all doomed! :D

Bart Stewart
profile image
Yes. This is pretty much exactly what I've been suggesting in my "Living World" ideas: the shift from providing full-content single-player worlds toward delivering base games (engine + initial content) for which most of the gameplay content -- from both the core developers and third parties -- comes as a la carte add-ons bought and served digitally.



The Steam Workshop system is the necessary first step toward that business model, where the base game is cheap or even free and revenue comes primarily from people purchasing individual pieces of the specific kinds of content they like. And note that this potentially gives third parties opportunities to participate in selling content as well -- making a mod that gets highly rated could be the first step toward a career as a game developer, as was the case for (for example) the Team Fortress guys. (Valve's role in all of this is not coincidental.)



I'm *very* interested in seeing how the Steam Workshop store does.

Ben Lippincott
profile image
So that's how they plan to allow the console users to participate in the mod community. I wonder where this leaves the Xbox360 owners.

Harry Fields
profile image
High and Dry. I love my Xbox, but not for games like this.

Roger Klado
profile image
I assumed all Bethesda ( Zenimax ) titles were going to use IDTECH 5... Got excited thinking I would get a chance to tinker with the mega texturing! Ahh well.. I am researching Creation Engine now ( I thought bethesda used Gamebryo for all it's games? )

Got to admit however that directX 9 is starting to look aged to me now. :(

I also seem to get a performance boost all around with DX11 ( not sure if thats imagined )

Alex Trollip
profile image
great, means even more to do on skyrim. Less time for real life i guess :D


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.