My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [1]
 
We're Indie, we like Microsoft. Too Controversial? [34]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Electronic Arts - EA PLAY
Gameplay Engineer
 
Airtight Games
Programmer
 
Gameloft
Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Report: iPhone, iPad Revenues Exceed Android Four, Two Fold
Report: iPhone, iPad Revenues Exceed Android Four, Two Fold
 

December 20, 2011   |   By Tom Curtis

Comments 1 comments

More: Smartphone/Tablet, Business/Marketing





Newsbrief: A new report on app store revenue from analysis firm Distimo finds that the top 200 games on the iPhone App Store generate roughly four times more revenue than those on the Android Market, while the App Store for iPad pulls in more than double the revenues seen on Android.

The report also noted that a significant portion of revenue on these platforms came from "freemium" apps. These titles made up roughly half of the revenue earned on iPhone, and more than 65 percent on Android, reports TechCrunch.

As further proof of the rise of freemium mobile games, Distimo noted that the number of apps using the freemium model on iPhone increased from 29 percent in January to 53 percent in September. That figure has since fallen to just below 50 percent in recent months.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Russell Carroll
profile image
There's lots of interesting information in this report (which has different highlights around the web).

A couple of other interesting points:

- App downloads were flat on iPhone over the year (which when combined with the increase in the number of apps means that there were less downloads of the average app this year than previously, downloads/app is decreasing)

- There were nearly 2x the number of games on iPhone as Android (which means that the 4x more revenue when taken on a per game analysis is closer to 2x, still substantial, but not as much, and it would be really interesting to see how it is trending, what was it like last year?)


none
 
Comment:
 




 
UBM Tech