Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 23, 2012
 
Interview: Silver Dollar uses XBLIG for its mad experiments
 
Last year's Supreme Court case on games cost California $1.8M [6]
 
GDC 2012 details Moriarty, Della Rocca, 'Rant' sessions in Education Summit [1]
spacer
Latest Features
spacer View All spacer
 
February 23, 2012
 
arrow Postmortem: Days of Wonder's Ticket to Ride Pocket [1]
 
arrow Sponsored Feature: Canada - Scoring High as a Game Nation [3]
 
arrow The Vita Interview [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 23, 2012
 
Piracy and the four currencies [5]
 
The Secondary Costs of Outsourcing [10]
 
Sixty to Zero [4]
 
The Combinatorial Itch [5]
 
God Games and the Superman Complex [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 23, 2012
 
2K Games
Public Relations Manager - 2K Games
 
2K Marin
Level Designer
 
2K Marin
Senior Rendering Programmer
 
Zindagi Games
Presentation/Game Programmer
 
The Workshop
Art Director
 
Blizzard Entertainment
Senior Software Engineer, Tools
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 23, 2012
 
Hektische Feuergefechte
und neue Waffen
für...
 
Combat Arms Whips up a
Gun Frenzy
 
MocoSpace Unveils Five
New HTML5 Mobile
Social...
 
Waveform arriving on
Steam in early March!
 
GAME INSIGHT ANNOUNCES
NEW SAN FRANCISCO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  The Big Graphics Problems Bungie Wants To Solve Exclusive
by Staff [Console/PC, Exclusive, Programming, Art]
13 comments
Share on Twitter
Share on Facebook RSS
 
 
December 27, 2011
 
The Big Graphics Problems Bungie Wants To Solve

Hao Chen, Bungie's senior graphics engineer, identifies the big visual problems the Halo creators want to solve in the coming years, in today's Gamasutra feature interview, reprinted from sister publication Game Developer magazine.

Asked about the big graphics problems that need to be solved in the coming years, Chen's answer focused on Bungie's own graphics and engine.

"Number one is removing digital artifacts... removing all the jaggies, having very clean foliage edges, and awesome looking hair with no artifacts. Removing these digital artifacts that remind people you are staring at a computer screen is one of our top priorities."

"The other challenge is selling a dynamic world," Chen said. "In terms of what we think is important, we will even lower some of the quality in order for us to have a more dynamic world. This means dynamic time of day, lots of things that move in the wind, lots of things reacting to players moving through them, and when you walk on soft surfaces like sand and mud, you leave footprints. So basically everything we do to sell that this world is moving and dynamic is important to us."

"And then perhaps the last one is believable characters. That's still one of the areas where we still spend a huge amount of emphasis in animation, in the rendering of character faces and facial animation, and just characters in general, that's still one of our high emphases. In the end what we're trying to do is deliver the fidelity where it really matters to the end user."

Why are these three elements the major targets for Bungie's efforts? Said Chen, "that's the stuff that makes the player not believe they're in this game."

The "illusion is broken" when players don't believe in a character's face, he said, and creating the illusion is what keeps Bungie making games.

The full feature, in which Chen goes in-depth into just how the developer is tackling its graphics development solutions for its next title and the next generation of consoles, is live now on Gamasutra.
 
   
 
Comments

Rodolfo Rosini
profile image
Agree that "believable characters" is a big problem to solve. Disagree with Bungie that it's a graphics problem. Graphics is the least issue imo. Procedural animation, understanding of context are bigger issues. This points to massive advances on AI and a lot more computing power.

Have little hope that console makers will focus on these areas anytime soon.

Would recommend anyone interested in this problem to read "The Illusion of Life" (which is about early Disney animation but have similar challenges)

Jacob Pederson
profile image
We know that it's possible to animate human faces with emotion much more realistically, simply because we see it in film all the time. We also know that it's possible to go a lot further in game engines than most devs currently do (without needed any additional computing power). Example: Half-Life 2 ( a game that came out in 2004) still features better facial animations than Skyrim. In my humble opinion the ONLY game with better facial animations than Half-Life is L.A. Noire. Imagine a game like Skyrim with the emotional npc actors of L.A. Noire :)

This means that the fault lies in developer's simply not caring or not being able to afford the face capture for true emotional acting in games. So, Bungie coming out and saying they care about faces is huge in my opinion :)

Luis Guimaraes
profile image
Not really a graphics problem. But an issue of flat characters.

Steven An
profile image
Writing and voice-acting would help as well :)

Christian Philippe Guay
profile image
Steven got a point, a lot of games suffer from poor writing when it comes to dialogues. A great script would really help, but that has nothing to do with the tech.

Duong Nguyen
profile image
hmm.. so basically they want the Frostbite engine? :P Unless Bungie is making open world games, I'm not sure what dynamic time of day will get them.. Doesn't Bungie make FPS games? Personally I would focus on improving the net code, better character animation and better anti-alaising solution..

Next generation technology from what I'm seeing will be fully procedural facial and character animation (aka Natural Motion), next generation post process anti-aliasing solutions, voxel based technologie, next generation procedural soundscape engines, full cloth based dynamics for character clothing and muscles..

Myles Shepard
profile image
Ok dude. First off, how does any of that indicate that they would want the Frostbite engine? The major selling point of Frostbite is the destruction factor. What we have here is not about that. It's more like Bungie's weak point has always been in animating characters so they don't look stupid without wearing super armor.

Secondly, all signs are pointed to Bungie's next game being open world. Yes they make FPS's but this one is gearing up to be an MMOFPS. This is not a new development. While there is barely any concrete information we at least know that much.

Myles Shepard
profile image
Ok dude. First off, how does any of that indicate that they would want the Frostbite engine? The major selling point of Frostbite is the destruction factor. What we have here is not about that. It's more like Bungie's weak point has always been in animating characters so they don't look stupid without wearing super armor.

Secondly, while Bungie DOES make FPS's, in no way does that mean they can't make an open world FPS. (Borderlands) In fact Bungie is pretty much confirmed to be making an MMOFPS. They may have denied it but that doesn't mean much coming from Bungie.

The facts are there. Bungie is in Activision's pocket now and I wouldn't be the least surprised if it turned out that they are working with Blizzard to make it. Time will tell Duong, time will tell.

Duong Nguyen
profile image
Bungie can do what they want.. i put the :P to indicate tongue and cheek comment, maybe you missed it.. From what the brief article describes, too me it sounds exactly like what the Frostbite engine already does.. thus the comment.

My initial impression was Bungie was focusing on the minutia and not seeing the bigger picture but after reading the full interview, they seem to have it in hand..

Leo Gura
profile image
"The 'illusion is broken' when players don't believe in a character's face, he said, and creating the illusion is what keeps Bungie making games."

That's just plain false. Faces in the Halo series have always looked sub-standard, yet they've had no impact on sales or fun factor. The core mechanics of Halo are so overwhelmingly fun that you can stick any sort of face in there you want, and people will still enjoy it, buy it, and keep Bungie is business. Things like facial animations, anti-aliasing, day-night cycles, and footprints in the sand, are NOT what sells games (they are icing on the cake). Not that you shouldn't improve those things, but hopefully Bungie still has its priorities straight.

Christian Philippe Guay
profile image
If Bungie can add features to their engine and this time at least offer...

- A native 720p or 180p resolution
- Sharp graphics (8xAA, 16xAA, FXAA, MSAA, etc.)
- At least 60 fps

That would be awesome, really.

Amir Sharar
profile image
I completely agree that a fantastic image quality can make games look much better, I feel obliged to point out the contradiction in what Bungie is saying and what they have done.

Halo 3, ODST, and Reach (to be fair, Bungie had less of a hand in this title), have run at sub 720p visuals. Despite some application of AA the games are noticeably jaggy. Funnily enough I remember playing Halo 2 on my 360, upscaled to 720p, looking sharper.

I suppose the challenge lies in "having it all". But while it's nice to think that brand new hardware means more of "having it all", we all saw this wasn't the case with Halo 3, which sacrificed image quality and clarity for its implementation of HDR (which I admit, was fantastic and still holds up to this day).

Christian Philippe Guay
profile image
I would still prefer the sharp graphics of Battlefield 2142 (PC) over BF3 on the 360 or Unreal Tournament 3 over Halo Reach.

Recent games on the 360 give me the feeling that I need additional glasses, because we don't see much what is rendered. Too much aliasing and the image is all blurry.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.