[Gamasutra rounds up recent reports on the Japanese games industry from local news site Andriasang.com, a leading destination for English-language news on Japan's game industry.]
In our latest round-up of Japanese game industry news not previously reported on Gamasutra, we look at Nintendo's development of voice recognition technology, the PlayStation Vita's top-selling game, and a free-to-play title for Sony's new handheld.
Japanese telecommunications company NTT has partnered with Nintendo and other firms to develop speech recognition technology that is meant to assist disabled students by converting voices into text, according to a report from public broadcasting network NHK.
The technology converts teachers' spoken words into text, then displays them on electronic blackboards or on Nintendo DSes. Their lectures are saved, so students can review them later. They can also use the DS as a communication tool.
Six weeks after PS Vita's launch in Japan, the system is finally seeing its first 100,000-copy seller in Hot Shots Golf: World Invitational. Those numbers only include the first-party published title's sales at retail, and not digital purchases via PSN.
The game has outsold other launch titles like Uncharted: Golden Abyss and Dynasty Warriors Next, but it has a long way to go before matching previous Hot Shots releases, which all moved over a million copies (except for Hot Shots Golf 5, which sold 410,000 units).
Japanese developer Gung-Ho also announced that its free PS Vita demo for Ragnarok Odyssey has seen over 100,000 downloads since releasing in January 19. The full version of the RPG ships in Japan this week.
Sega revealed that it will release Samurai & Dragons for PS Vita, an updated port of its iOS game, as a free-to-play title with microtransactions. It intends to put out the sim/RPG as a downloadable title on March 29 in Japan.
The publisher also plans to release a "Deluxe Package" retail version of Samurai & Dragons on April 26, and will include in-game currency and other special tickets redeemable with the game. It is holding a closed beta test for Samurai & Dragons before its launch.
[This story was written with permission using material from Andriasang.com, a leading destination for English-language news on Japan's game industry.]
I think the reason to release the Vita first in Japan was, that the PSP did better in Japan, then elsewhere in the world.
For the western lineup I guess, the idea was to move away from the (rather big) niche, the PSP was in, the Otaku/Anime culture niche, that Sony probably thought was not big enough.
They aim, as originally with the PSP, for a much larger audience, from which they think it prefers western games over japanese titles. A belive, that can be found in the statements of many japanese developers and in many Gamasutra articles, too.
Checked against reality, it doesn't seem to be the case.
I find nintendos focus on handicapped gamers ironic considering their focus on touchscreen and motion sensing controls damaged gaming significantly for handicapped gamers. Is this an attempt to apologize?
There are many types of handicaps. While one may beable to swing and use the larger buttons of the Wii--another may not beable to handle the complex orientation and set up of an xbox/ps3 controller. It all depends. I think that touchscreens and motion sensing are both more intuitive and easier to use than that of a complex traditional controller.
"I find nintendos focus on handicapped gamers ironic considering their focus on touchscreen and motion sensing controls damaged gaming significantly for handicapped gamers."
Can you explain in which way it damages gaming for handicapped gamers? I can't imagine a situation, where somebody with a motion handicap can use a 4 Axis 12 Button Gamepad, but not a Wii-mote.
Also, the PSP Hots Shots games never came close to a million. The only million sellers the PSP has had in Japan are Monster Hunter games
For the western lineup I guess, the idea was to move away from the (rather big) niche, the PSP was in, the Otaku/Anime culture niche, that Sony probably thought was not big enough.
They aim, as originally with the PSP, for a much larger audience, from which they think it prefers western games over japanese titles. A belive, that can be found in the statements of many japanese developers and in many Gamasutra articles, too.
Checked against reality, it doesn't seem to be the case.
Can you explain in which way it damages gaming for handicapped gamers? I can't imagine a situation, where somebody with a motion handicap can use a 4 Axis 12 Button Gamepad, but not a Wii-mote.