My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [4]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [4]
 
Letting the Player Find the Fun [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Wargaming.net
Release Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Virdyne Technologies
Project Manager
 
Stomp Games
Web Game Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
 
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
 
The Age of Shadows on
Distant Worlds starts
now!
 
Super Splatters Bursts
onto Steam in Late June
 
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Report: US firm takes control of UK-based  Runescape  developer Jagex
Report: US firm takes control of UK-based Runescape developer Jagex
 

January 9, 2012   |   By Tom Curtis

Comments 3 comments

More: Console/PC, Business/Marketing





The New York-based venture capital firm Insight Ventures has purchased a majority stake in Jagex, the online game studio behind the long-running MMO Runescape, reports Develop.

This acquisition marks a noted organizational shift for Jagex, as it moves control of the Cambridge-based developer from the UK into the United States.

As part of the deal, Jagex has agreed to pay off £2.5 million ($3.8 million) in pending expenses, and it will use its latest investment from Insight Ventures to "accelerate" its upcoming product launches.

Insight Ventures previously acquired 35 percent of Jagex in 2005, and in February 2011 the firm further invested in the company to bolster its publishing capabilities.

Develop reports that in the 12 months ending March 2011, Jagex revenues reached £45.3 million ($69.8 million), while profits for the fiscal year hit £6.7 million ($10.3 million) after the studio heavily invested in several upcoming projects.

In March 2011, the developer announced a partnership with toymaker Hasbro to create an online game based on the Transformers license, due to launch later this year.

Jagex's flagship MMO Runescape launched in 2001, and now boasts more than 156 million registered accounts.

Jagex is currently located in Cambridge, and employed roughly 400 personnel as of March 2011, says Develop.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments

Galaxy 613
profile image
I'm glad they were able to get more than 156 registered accounts! xD (Is it missing a 'million' perhaps?)

Freek Hoekstra
profile image
indeed.... a quick google taught me it is around the 150 million players with about 15 million of them being active. which is quite an achievement, even for a free game.



now let us hope they keep the companies structure intact and don't waste quality by accelerating the release cycles.

Louis Png
profile image
@Freek

Agreed, I had been an active player for 5 years, and witnessed the many changes the game had gone through.



I just hope that the new takeover will continue managing Runescape as it had been, as a weekly update for a game that size is quite applaudable.



And also, may Insight Ventures not overlook the core value of what a game is. There was a period of time when Jagex was focused on generating profit due to the direction of a new CEO, Geoff Iddison, and that year was filled with all kind of advertising encouraging players to sign up for membership. Suffice to speak, it didn't went well, and the game saw multiple updates that were broken and unnecessary.



May history not repeat itself again.


none
 
Comment:
 




 
UBM Tech