Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


EA's  RISK  social game releases on Facebook
EA's RISK social game releases on Facebook
January 17, 2012 | By Eric Caoili

January 17, 2012 | By Eric Caoili
Comments
    3 comments
More: Social/Online, Business/Marketing



Newsbrief: Electronic Arts set its anticipated RISK: Factions live on Facebook Tuesday, marking the first-free-to-play adaptation of Hasbro's iconic board game.

The game is similar to digital console editions of RISK: Factions released over the past two years, which introduced whimsical characters (cats, yetis) to the previously serious war game. This Facebook version, though, debuts several modes and features designed to take advantage of the social platform.

In a recent Gamasutra interview, the game's producer and designer Spencer Brooks said it was important to make sure players felt like they were genuinely interacting with opponents in the social game: "In a game like RISK, it's all about rubbing your opponent's nose in defeat, and I really wanted to make sure that wasn't lost in the game."

RISK: Factions follows the release of several social adaptations for EA's franchises, including The Sims Social, FIFA Superstars, Madden NFL Superstars, and Dragon Age Legends. The publisher has also put out a number of licensed board games on Facebook, such as Monopoly Millionaires and Scrabble.


Related Jobs

Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.23.14]

Associate Producer - Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.23.14]

Production Coordinator (temporary) - Treyarch
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[04.23.14]

Software Engineer-Vicarious Visions
Sledgehammer Games / Activision
Sledgehammer Games / Activision — Foster City, California, United States
[04.23.14]

Desktop Support Technician, Temporary - Sledgehammer Games










Comments


John Flush
profile image
I thought a game like risk was all about the dice rolls myself... but being an ass to the people you play against when you do get the right dice rolls seems like a good strategy for an online game. I wonder how EA with monetize this one, pay for better probability dice? $1 for a new map?

Quan Ngo
profile image
It's now live on Facebook: http://apps.facebook.com/riskfactions/?pf_ref=sb&ref=ts

Why not give it a try to see how they get your money

Kris Havlak
profile image
You have to spend time/money to get "troops," which are necessary to deploy reinforcements during gameplay. Sort of an energy mechanic.



To me, it seems you are punished for doing well in the game. You are holding North and South America... too bad, you don't have enough spare troops to get your bonus reinforcements.



Still worth taking a look at, as they have added a lot of neat features to the game such as new maps and functional weapons.


none
 
Comment: