Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 23, 2012
 
Interview: Silver Dollar uses XBLIG for its mad experiments
 
Last year's Supreme Court case on games cost California $1.8M [6]
 
GDC 2012 details Moriarty, Della Rocca, 'Rant' sessions in Education Summit [1]
spacer
Latest Features
spacer View All spacer
 
February 23, 2012
 
arrow Postmortem: Days of Wonder's Ticket to Ride Pocket [1]
 
arrow Sponsored Feature: Canada - Scoring High as a Game Nation [3]
 
arrow The Vita Interview [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 23, 2012
 
Piracy and the four currencies [5]
 
The Secondary Costs of Outsourcing [10]
 
Sixty to Zero [4]
 
The Combinatorial Itch [5]
 
God Games and the Superman Complex [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 23, 2012
 
2K Games
Public Relations Manager - 2K Games
 
2K Marin
Level Designer
 
2K Marin
Senior Rendering Programmer
 
Zindagi Games
Presentation/Game Programmer
 
The Workshop
Art Director
 
Blizzard Entertainment
Senior Software Engineer, Tools
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 23, 2012
 
Hektische Feuergefechte
und neue Waffen
für...
 
Combat Arms Whips up a
Gun Frenzy
 
MocoSpace Unveils Five
New HTML5 Mobile
Social...
 
Waveform arriving on
Steam in early March!
 
GAME INSIGHT ANNOUNCES
NEW SAN FRANCISCO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  The link between game bundles... and cereal Exclusive
by Staff [Social/Online, Indie, Exclusive, Business]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
January 19, 2012
 
The link between game bundles... and cereal

In the latest installment of his column Persuasive Games, Ian Bogost explores the new phenomenon of indie game bundles... including pondering how they're marketed like cereal.

"Game bundles resemble cereal bundles in almost every way," writes Bogost.

Popular bundles include the Humble Indie Bundle, which last year raised over 4 million dollars in venture capital, and Indie Royale, which is run by UBM TechWeb (as is this website.)

"They collect eight or so titles together, offering a variety of hand-selected options. They gather them together in a convenient package, and they offer them at a substantial discount. While indie games are perhaps not so indulgent as sugary cereal, they are still a kind of extravagance for most people -- or at least a nonessential product, an exploration of a part of the video game shelves less commonly raided in large numbers."

"Cereal fun packs also explain why deep discounts only work at scale. Internet utopians often celebrate 'experiments' in digital distribution in which famous entertainers like Radiohead or Louis CK offer pay-what-you-want or low-price deals that produce enormous response, but they ignore the fact that those artists already have enormous followings created by years (or even decades) of traditional media -- just like fun pack buyers already know about Trix."

"Selling more units of something requires selling to more people, and selling to more people means appealing to them in a way that overcomes perceived deficiencies in the product, among them simple indifference," writes Bogost.

"Bundles thus exert forces of both novelty and homogenization. Atypical customers try out unfamiliar goods, but in order to make them appealing those goods must be selected or adapted to make them less undesirable."

Bogost compares, then, the bundling trend to other rising trends in game publishing:

"Current trends in free-to-play games are producing enormous player bases, but they do so at the cost of, well, cost -- only a small percentage of F2P players become customers, thus a very large user-base is required."

"But a large market always entails a dilution of the product, making it more unassuming and homogeneous. So while bundles may introduce independent titles to a larger audience of gamers, the kind of titles most conducive to bundle purchases might turn out to be more like Apple Jacks than like, say, [forgotten 1970s cereal] Sir Grapefellow."

The full feature, in which Bogost explores the bundle phenomenon from other angles, is live now on Gamasutra.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.