[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how parents play a game more dangerous than any video game, why remaking humanity in games is "a waste of potential," and more.]
Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.
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Rage is a tremendous game, but is marred by oft-incoherent gameplay. In this piece, Eric Schwarz examines how many of the game's ancillary mechanics fail to integrate into the larger game systems.
Nature has provided an abundance of forms to inspire our invented species. But James Youngman believes that limiting ourselves to remaking humanity is a waste of potential.
Edmund McMillen is one of the most popular indie game designers of the past five years from his early award-winning work on Gish, through the mega-popular Super Meat Boy. Here he explores game design and provides insight for new and aspiring devs.