Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 30, 2012
 
Opinion: Why E3 is still relevant [6]
 
Dreadline dev plays with gallows humor [2]
 
Epic prevails in suit against Silicon Knights, receives $4.45M in damages [6]
spacer
Latest Features
spacer View All spacer
 
May 30, 2012
 
arrow Old Grumpy Designer Syndrome [6]
 
arrow 10 Tips: The Creation and Integration of Audio [1]
 
arrow Beyond Heavy Rain: David Cage on Interactive Narrative [43]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 30, 2012
 
The "Gratitude Update": Connectrode 2.0
 
Molleindustria's Unmanned: Excellence Through Boredom [10]
 
Story Design Challenge #4: Design a World
 
Like a Boss: Four Talents for Middle Managers [3]
 
Don't make me think about things that don't matter [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 30, 2012
 
2K Games
Mobile Marketing Manager - 2K Games
 
2K Games
Public Relations Manager - 2K Games
 
Digital Extremes
UI Designer/Artist
 
Digital Extremes
FX Artist
 
Digital Extremes
Assistant Producer
 
Digital Extremes
Environment Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 30, 2012
 
WARNER BROS. INTERACTIVE
ENTERTAINMENT
ANNOUNCES...
 
Classic Action Adventure
Role Playing Game Fit
for...
 
2K Sports Announces
NBA® 2K13’s...
 
WARNER BROS. INTERACTIVE
ENTERTAINMENT
ANNOUNCES...
 
New Videos for JAM Live
Music Arcade Show Off
its...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Your game industry in your words: Week of February 17
by Eric Caoili [Console/PC, Social/Online, Smartphone/Tablet, Indie, Design]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
February 21, 2012
 
Your game industry in your words: Week of February 17

[Gamasutra highlights choice quotes from game industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others.]

In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on free trials in MMOs, going beyond violence in games for violence's sake, movie tie-ins, and swans.

This Week's Noteworthy Game Industry Quotes

x"Based on the usage patterns we've seen from consumers, it's completely conceivable to have a fully immersive experience on a tablet akin to an Uncharted or a Skyrim"

-- Ngmoco head Ben Cousins on tablets leapfrogging consoles

"There are a lot of elements of [Japanese] that we still haven't shown to the world; a lot of things are still kept at home. These are things that we can actually show in a proper way, that the global market can understand."

-- Kenichi Ogasawara, production lead for Tecmo Koei's Dynasty Warriors (PS Vita)

"Left on their own, free trial players are basically playing a single player game, and then asked if they want to sign up for a subscription to this single player game. It won't work. It can't."

-- MMO expert Simon Ludgate

"Games are designed to be played, not watched, and the best game storytelling is storytelling that unfolds naturally within the game play. "

-- Karateka and Prince of Persia creator Jordan Mechner

"The console-based film games business is rapidly disappearing."

-- Sam Glassenberg, head of social game developer Funtactic

"[Publishers] can't see past their noses half of the time."

-- n-Space president and co-founder Dan O'Leary

"Rather than just having violence for the sake of violence and cheap thrill, we wanted to give meaning to violence: Why does this happen? We want to link emotion to violence."

-- Team Ninja head Yosuke Hayashi

"The nice thing is, you can sneak some real information into games."

-- NASA.gov manager Brian Dunbar discussing NASA's game projects

"It's simply a fallacy to say that we're not innovating, or that we're not attempting to bring new IP and new ideas to the industry. "

-- Activision Publishing CEO Eric Hirshberg

The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.