Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
June 2, 2012
 
38 Studios' Downfall: The Gamasutra Report [65]
 
How Space Quest's creative duo buried the hatchet after 20 years apart [2]
 
Gamasutra's on-site E3 2012 coverage starts Monday
spacer
Latest Features
spacer View All spacer
 
June 2, 2012
 
arrow The 20-Year Estrangement of the Two Guys from Andromeda [7]
 
arrow The Anatomy of a Bad Game [16]
 
arrow Old Grumpy Designer Syndrome [22]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
June 2, 2012
 
A Few Thoughts on Kickstarter [8]
 
Dust in The Wind: An Analysis of A Valley Without Wind [2]
 
The "Gratitude Update": Connectrode 2.0
 
Molleindustria's Unmanned: Excellence Through Boredom [11]
 
Story Design Challenge #4: Design a World [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 2, 2012
 
Trion Worlds
Senior Content Designer
 
Trion Worlds
Senior Content Designer
 
Trion Worlds
Lead Systems Designer
 
Trion Worlds
Senior Producer - Live
 
Trion Worlds
Senior Gameplay Engineer
 
Trion Worlds
Senior Gameplay Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 2, 2012
 
Wisecrack Games Announces
Wizarbox to Develop
Sam...
 
Frogster Reveals New
High-Level Content in
Fifth...
 
SONY ONLINE ENTERTAINMENT
REVEALS AAA-QUALITY
FREE...
 
Guns of Icarus New
Screenshots
 
MICROVOLTS DEBUTS NEW
SERVER TO GROWING NUMBER
OF...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Indie Fund updates investment terms to fit more varied projects
by Tom Curtis [Indie, Business/Marketing]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
February 8, 2012
 

Newsbrief: The Indie Fund, an organization that provides angel funding to indie game developers, has updated its investment model to better accommodate mobile and PC-based titles, and to allow the fund to take greater risks.

Under the fund's previous terms, developers would receive a set amount of funding for a project, and after the game's release, the developers had to reimburse the Indie Fund's investment, and pay an additional 1 percent for every $10,000 they received. This agreement lasted either 3 years after the game's initial release, or 2 years after the developer paid back the initial investment.

The new system, however, no longer uses a variable revenue share model, and instead asks developers to pay a fixed 25 percent of revenue until the fund doubles its investment or two years pass since the game's release.

The new model in most cases benefits the Indie Fun more in the short term, but favors the developer in the long run.

For a more detailed breakdown of the updated funding structure, visit the Indie Fund's official website.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.