Gamasutra's most overlooked game of 2011
might not have been as ignored as we'd feared, as Ubisoft today revealed that Rayman: Origins
has already proven to be a profitable game for the company.
While no specific sales figures were provided (nor was the budget), the company revealed the game's profitability to investors during a conference call Wednesday morning, saying that the title "has the capacity to become a long-term seller for the company."
The success may come as a surprise to some, as the game -- which resembles digital titles such as Castle Crashers
more than the meaty 3D titles one might expect to see at retail -- was sold in a box at the same $60 price point as, say, Assassin's Creed
or Call of Duty
. Rayman: Origins
sold just 50,000 in its first month at U.S. retail, according to NPD.
is series creator Michel Ancel's return to the franchise. The game spawned out of a visual pattern-generating engine he and his team created for the now-on-the-backburner Beyond Good & Evil 2
, which was experiencing scope problems at the time.
"Let's make a full 2D game instead of half of a 3D game," Ancel told his team
at the time.
"The game is just so generous and lush, in all respects," wrote Gamasutra editor in chief Brandon Sheffield in Gamasutra's Top 10 Games of 2011
(it ranked at number 5).
"It asks the player to enter a world that we might have imagined in our childhood, and rarely since."