Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
May 29, 2012
 
Opinion: The many reasons Street Fighter X Tekken sold less than expected [49]
 
Trip Hawkins steps down as Digital Chocolate CEO amidst layoff reports [10]
 
Former relocated 38 Studios employees stuck with second mortgages - report [18]
spacer
Latest Features
spacer View All spacer
 
May 29, 2012
 
arrow Beyond Heavy Rain: David Cage on Interactive Narrative [29]
 
arrow Leading Change - An Excerpt from Beyond Critical [4]
 
arrow Persuasive Games: Process Intensity and Social Experimentation [29]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 29, 2012
 
Molleindustria's Unmanned: Excellence Through Boredom
 
Like a Boss: Four Talents for Middle Managers [3]
 
Don't make me think about things that don't matter [2]
 
Story Design Tips: 6 Ways to Be Subversive without Anyone Noticing [2]
 
Why "Kompu Gacha" Was Banned [8]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 29, 2012
 
THQ
Creative Director
 
NetherRealm Studios
Senior Software Engineer
 
UBM TechWeb Game Network
Sales Coordinator (Recruitment/Education) –...
 
NetherRealm Studios
Senior Designer - WB Games/NetherRealm Studios -...
 
NetherRealm Studios
Senior Software Engineer, Network - WB Games...
 
NetherRealm Studios
Senior Artist/Animator - NetherRealm Studios
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 29, 2012
 
Android Developer
\"Michael Sandt -
ASteam...
 
Carnivores: Dinosaur
Hunter Goes On Memorial
Day...
 
Chompy Chomp Chomp
– Xbox LIVE Indie
Game ...
 
GRACE2 engine
 
The Official FIM Speedway
GP 2012 Game
accelerates...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  SWTOR success helps HeroEngine surpass 5,000 licensees
by Eric Caoili [Console/PC, Business/Marketing]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
February 22, 2012
 
 SWTOR  success helps HeroEngine surpass 5,000 licensees

Idea Fabrik's online game development platform HeroEngine now has more than 5,000 licensees, which the company credits to a spike in interest for the engine after a couple big 2011 releases.

The German company says last year's launch for BioWare's Star Wars: The Old Republic, which uses its platform, was one of the primary drivers behind the recent interest in HeroEngine.

Following Star Wars: The Old Republic's release, Idea Fabrik received thousands of inquiries about the engine last January from studios both large and small, more than in any other period in the company's existence.

Idea Fabrik believes it was able to attract its new licensees because large games built on its platform helped prove that its technology -- which accommodates a wide range of online projects, from MMORPGs to social games -- could handle titles of their scale.

"This lowers the perceived risk of developers in adopting the HeroEngine platform," claims Idea Fabrik COO Neil Harris. "HeroEngine crossed a crucial inflection point in terms of its adoption by online game developers."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.