Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [13]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Irrational Games
Systems Designer
 
CCP - North America
Lead Character Artist
 
CCP - North America
Sr VFX Artist
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  LeapFrog Introduces Dual-Screen L-MAX System
by Nich Maragos [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
July 27, 2005
 
LeapFrog Introduces Dual-Screen L-MAX System

After finding apparent success with its Leapster handheld educational gaming system, LeapFrog Enterprises has now announced the launch of the L-Max Learning System. The system is an education-aimed game handheld with the ability to connect to television systems for dual-screen use, utilizing a screen on the device itself alongside the TV screen.

Like the other dual-screen handheld on the market, the L-Max uses a stylus, though its main function in the console's educational software is to improve children's penmanship.

"The Leapster L-MAX system is yet another example of our ability to apply cutting edge technology to a new play pattern that utilizes a handheld screen and a TV screen to unlock a deeper level of learning that will thrill and delight children and their parents," said LeapFrog director of marketing Craig Hendrickson.

The L-Max, which is already in stores, is compatible with the entire library of Leapster games, which currently runs to over 20 titles. Games designed specifically for the L-Max's dual-screen capacity, including titles such as Spider-Man: The Case of the Sinister Speller, SpongeBob SquarePants Saves the Day, and Dora the Explorer Wildlife Rescue will be released shortly. The system retails for $99.99 and L-Max software is expected to sell for $29.99 per game.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.