 |

|
 |

| |
Feature: 'The Esoteric Beat: Launch, Impact, Vogue'
by Simon Carless [PC, Console/PC, Serious]
|
|
| |
|
November 15, 2005
|
| |
In another of today's main features, regular columnist Jim Rossignol takes a look at the latest goings-on in esoteric game topics for 'The Esoteric Beat' column.
In this week's column, Jim points out a relative study of video game launches, some PSP-inspired art, both photographic and in-game, a bunch of classic video game adverts, and some interesting approaches to cyberspace from Steven Shaviro.
You can now read the full Gamasutra column on the subject, including these looks at critical marketing, social impact and cyberculture class. (no registration required, please feel free to link to the article from external websites).
|
| |
|
|