Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [8]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  The Esoteric Beat: Rocket Racing in Virtual Iraq
by Jim Rossignol [Columns]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
February 14, 2006
 
The Esoteric Beat: Rocket Racing in Virtual Iraq

Welcome to 'The Esoteric Beat', the news report that provides new and unusual ways to think about games and culture. This week's column looks at body-peripherals for VR, behaviour trainers and rocketships.

Vibrotactile Stimulus

Off in the realms of research there are still some people working on the '90s dream of creating believable virtual reality environments. One such project is being shared by a number of technology labs across the world, with input from Worcester Polytechnic Institute, MA, and Japanese researchers at Meiji University and ATR International's Media Information Science Labs.

The research has been published in a paper that describes the project to create a wearable peripheral that would allow the user to 'feel' virtual environments:

"This paper presents a development history of a wearable, scalable vibrotactile stimulus delivery system. This history has followed a path from desktop-based, fully wired systems, through hybrid approaches consisting of a wireless connection from the host computer to a body-worn control box and wires to each tactor, to a completely wireless system employing Bluetooth technology to connect directly from the host to each individual tactor unit. Applications for such a system include delivering vibrotactile contact cues to users of virtual environments, providing directional cues in order to increase situational awareness in both real and virtual environments, and for general information display in wearable contexts."

Of course the 'wearable contexts' are still fairly limited. Where are the home virtual reality units we were promised a decade ago?

Human Factors

Outside of entertainment there are few people making good use of what videogame-type systems can actually accomplish. One of these is the U.S. military, who are continuing their wide-ranging program of using interactive technologies as training tools. One of these is 'Tactical Iraqi', which uses processes gamers would recognise from RPGs to teach soldiers how best to interact with local people when on duty in Iraq. The website explains:

"Tactical Iraqi consists of a breakthrough combination of advanced technologies -- including artificial intelligence, interactive-animation simulations based on computer games, and speech recognition -- and advanced educational and human factors methodologies."

In other words, using all the strengths of videogames to make real life situations easier to digest. Perhaps it's these kind of teaching tools that some developers should be looking at to make megabucks, rather than trying to ape another hit action or RPG game.

Crimson Skies?

Finally we've learned a little more about the real-life videogames of the Rocket Racing League this week - a forthcoming aerial racing league in which pilots race specially designed rocket craft around a low-altitude desert track. It seems that the league is even more videogame-like than we'd first assumed, with the pilots having to navigate round an augmented reality course, thanks to 3D hoops projected onto their view via their visors. Sounds incredible - but we'll have to wait to 2007 to see it, and maybe that videogame tie-in...

[Jim Rossignol is a freelance journalist based in the UK – his game journalism has appeared in PC Gamer UK, Edge and The London Times.]
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.