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  Feature: 'GDC Keynote: Building a Better Battlestar'
by Simon Carless [PC, Console/PC]
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March 23, 2006
 
Feature: 'GDC Keynote: Building a Better Battlestar'

One of today's main Gamasutra features covers the GDC Vision keynote "Building a Better Battlestar", featuring Battlestar Galactica creator and producer Ronald D. Moore sharing his thoughts and experiences on updating and re-imagining a well-known IP, with some great success.

In the introduction, Moore both quips about the background and talks a little about his reasons for being at the show:

"Ron Moore began by jokingly stating his confusion at being invited to a video game convention. "Or maybe I'm here to talk about the Ron Moore first-person shooter... go around shooting network executives... ex-wives with alimony payments. Dealing with legions of disgruntled fans. The finale would be a showdown with Walter Koenig at a Star Trek convention in Grand Rapids, Michigan for ultimate control of the universe."

He then conceded that he was asked to come because much like Hollywood these days, a large amount of games made now are sequels, updates, adaptations or outright remakes of an existing IP. As showrunner on what is considered to be one of the most successful updates of an existing property, the hope was that Moore could explain the decisions made that appeal to new and larger audience unfamiliar with the Galactica, as well as appeal to fans (most of them at any rate) of the original, which Moore described as "an early childhood guilty pleasure.""


You can now read the full Gamasutra coverage on the matter, including detailed information on this fascinating keynote (no registration required, please feel free to link to this feature from external websites).
 
   
 
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