Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

NewTek Releases LightWave 6.5

NewTek Releases LightWave 6.5

December 15, 2000 | By Matt Barker

December 15, 2000 | By Matt Barker
    Post A Comment
More: Console/PC

NewTek is rolling out the newest version of its 3D animation application, Lightwave 6.5. Newtek says that although it was originally slated to be called 6.1, the version was changed to 6.5 because of the large amount of features and functionality added to the product.

Lightwave 6.5 adds over 500 new features and additions. The primary improvements include increases in stability and speed in all aspects of the application, a UV texture atlas for automated complex UV map creation and light and texture baking capabilities. Speed increases in bone deformations are significantly optimized and are now up to 40 times faster.

The Motion Designer soft-body dynamics engine now integrates seamlessly into the interface, which enables simulations to be done interactively with other scene elements, including the particle system. The new integrated particle system includes emitters, custom nozzles, winds, particle properties, launch behaviors, and collision options.

Other improvements include smarter keyframe requestors for fast editing of multiple channels, improved Bezier handling and general speed optimizations in Graph Editor, a new integrated expressions system including an Expressions tree view in the Graph Editor, and improvements to the existing Hypervoxels capabilities.

This upgrade is free to registered Lightwave 6.0 users, and will be distributed initially through download, and later available on CD-ROM.

Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

Senior Visual Effects Artist
Impulse Gear, Inc.
Impulse Gear, Inc. — San Francisco, California, United States

Senior Software Engineer
Monomi Park
Monomi Park — San Mateo, California, United States

Senior Game Designer
Wargaming Sydney
Wargaming Sydney — Broadway, New South Wales, Australia

Gameplay Programmer, C++ - Vehicle Physics

Loading Comments

loader image