Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes companies should put creatives (like him) at the top
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [18]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Irrational Games
Systems Designer
 
CCP - North America
Sr VFX Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  CDV Drops StarForce, To Use TAGES For Game Protection
by Simon Carless [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
May 24, 2006
 
CDV Drops StarForce, To Use TAGES For Game Protection

European-headquartered game publisher CDV has announced that it will be stopping its use of the controversial StarForce PC copy protection scheme, in a short press statement which explained that, "in response to consumer demand", it will be be migrating to TAGES copy protection for future game releases.

This follows April's news that Ubisoft had opted not to include the sometimes controversial StarForce copy protection system in its upcoming Heroes of Might & Magic V, as well as other future PC titles, following lawsuits against the company claiming that StarForce's DRM system compromised the security of their PCs.

The Russian makers of StarForce continue to deny such claims, though, starting a competition late last year with a prize of $1,000 to any consumer who can prove that StarForce is adversely affecting their computer, despite third-party website claiming "reports about... unstable or slower-running Windows systems after installing a video game (even after it was removed!), and corrupted drivers" related to StarForce's installation.

In response, StarForce has announced that the StarForce drivers, which the company describes as "a low level driver that enables the accurate checking of the copy protection system", have passed the 'Designed For Windows XP' certification, which is run independently by VeriTest, a company that manages programmes on behalf of Microsoft.

CDV's new system, TAGES, will first be integrated into the retail release of Glory of the Roman Empire, scheduled to ship on June 26 across North America, and CDV "will continue to integrate TAGES on a case-by-case basis." CDV had recently come under fire for including StarForce on the retail version of its Ubersoldier game and City Life demo, despite some previous indications that it had dropped the system. Talking to the Game Overdrive website at the time, CDV U.S. Director of PR and Marketing Mario Kroll commented: "CDV works with many different developers and often we have to use what copy protection those partners wish to use or that they have already integrated in products that have been months and often years in production."

However, CDV's Chief Technology Officer, Teut Weidemann, commented of this latest announcement, making it clear that the company had changed its overall strategy: "We believe that TAGES will provide a sensible balance between protecting CDV's intellectual property rights against piracy, while at the same time minimizing the restrictions experienced by legitimate owners of our products."

[UPDATE: 06/05/06, 06.54pm - corrected quotation source for CDV Director of PR to be Mario Kroll, who has given a follow-up statement to Gamasutra on this story.]
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.